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In the recent PC gamer article discussing Avowed they mention a few points... You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide" You can play as a human or an elf, but not other races It's purely singleplayer—no co-op The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick You'll have two companions with you at a time, with their own combat specialties and, of course, personalities There are several ability trees to progress through, and you won't be locked to a particular class or playstyle You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow stronger Two of these points stand out to an extreme to me... 1: You can play as a human or an elf, but not other races. I can understand this to a certain degree. The size difference between an Orlan and an Aumauan would make things difficult... But at the same time, no Dwarfs? No Godlikes? You better allow us to specifify Pale elf or I will go through the roof! This seveerely limits roleplay potential and significantly reduces my desire to play the game, I have to be honest, especially godlike as it was one of the most interesting aspects of Eora and not being able to play this is sad. 2: There are several ability trees to progress through, and you won't be locked to a particular class or playstyle I was GENUINELY afraid this would be the case. Lorewise it makes no sense for there not to be a class system, as multiple of the classes in Eora work through the act of lifelong practice. You can't just pick up a grimoire and cast fireball, that isn't how magic works!. HEck you need to be born as a cipher, you can't just learn those skills willynilly! Combined that with the fact that I am so ABSURDLY tired of ability trees. I am sick of them. They limit creativity, they are usually filled with boring filler and deliver no challenge! It is the issue with skyrim that almost everytime I play it I default to sneak + bow, because it is the most OP stuff in the game, why would I not do it here then? Classes also motivates multiple playthroughs and allows more unique interactions in game. IT gives the character... character. ANd it is so dissapointing to see it just being another BORING system of trees. I am GENUINELY dissapointed in these reveals As someone that genuinely adores Pillars of Eternity 1 and 2, does this feel like a massive fallout 3 moment (And no, this is not a good thing).
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