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  1. My partner and I are both console players, I’ve read what a few of the PC players have had to say in other posts too and agree with their ideas on action bars too. See below a few suggestions we would love to see (and echoed by some of the community…), along with some more ideas, maybe something will stick. Thanks for reading… PRIMARY/SECONDARY ACTION BAR On console we have 4 slots bound to the d-pad. When swapping between primary and secondary weapons, it would be great if a 2nd set of key-binds appeared for both console and PC (6 slots/or more when supported by a mouse with additional buttons or keyboard/razor nastromo pad etc) LOADOUTS Sometimes 2 sets of weapons isn’t enough, there are so many to choose from. For example I have a Frost Knight build, but there are so many different weapons that can fit into the build that sometimes I want to switch it up on the fly if a situation calls for a slightly different approach. Perhaps loadouts could encompass: Weapons, Armour, Boots, Gloves, Rings, Trinkets/necklaces, action bars. Not sure if additional loadouts should also include abilities from the skill tree, but perhaps this could be a feature unlocked by new game plus. (New game plus mentioned to be arriving in Fall 2025 in the roadmap). RADIAL WHEEL Consumables on the radial wheel are really hard to find sometimes, just by icon alone, especially if the ones that are most frequently used aren’t on the first wheel of the consumables section, would love to be able to re-arrange the order. CO-OP Co-operative play would be amazing, my partner and I are always looking for CO-OP games, currently we both love playing avowed and are taking it in turns to get to different parts of the story on the game. We’re already planning our next characters, but new-game plus might be the answer to that. If we could have our characters play side by side, that would be amazing. Or failing that take over one of the companions. Not sure how restrictive the technical limitations of console would be on the style of co-op play. (Or even PC for that matter/game engine). We’re not a fan of split screen personally, but like to play on the same TV. Perhaps a wider field of view (3rd person view), player 1 camera control, with player 2 having either no camera control or limited influence over the camera (similar to previous fable games); could this be viable? (Though could be hard to do in dungeons or tight spaces) In an ideal world, players would be able to choose between different CO-OP settings in the game start up menu, eg… split screen, hosted online play, wide FOV 3rd person play.
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