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Showing results for tags 'audio bug'.
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I have started experiencing an issue upon loading into an area (from elevators, fast travel, etc) where VALERIE will often spawn in with a Zyranian poisoning effect and an EXTREMELY loud sound. The poisoning effect disappears immediately after. This appears to have started after getting the Mantisaur pupa. I did also recently lower the music volume to 35%.
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I'm getting issues where NPCs voices are coming from the wrong location. Often behind me, or in the exact location I am standing so when I move around, I hear the voice coming from that one spot and coming from where the NPC that is speaking is standing. It's making locating enemies etc very annoying. Any help?
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- npc dialogue
- audio
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Been having then problem since release and saw a couple of posts on Reddit talking about the same thing, but I can't find any mention of it on here. Sorry if this was already brought up here before. For some reason the voices in cut scene are distant and echo-y. Also, you can't here anyone talking if you're facing away from them even if you're right beside them. The first problem is only happening when playing through the Xbox except when using Xbox game streaming (I forgot to test out proximity voices at the time). I've streamed it to my ally from Microsoft's servers and the voices were fine. Then I've tired streaming my Xbox itself to my ally and played it that way and the voices worked fine. But when I play it on the Xbox, with headphones or through the TV, the voice audio is bugged. I'm confused why it works if I'm streaming it when I'm playing off the same Xbox series x.
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- xbox
- xbox series x
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Just booted the game for the first time. Conversations with NPCs sound like they're speaking from another room, very far away, also in cuscenes. Volume option in the menu did not fix the problem.
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- audio bug
- audio problem
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