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  1. I know this game takes place in a universe with firearms. It sounds like the firearms will be difficult to use, but effective against magic-users. As neat as it sounds, will we still have good old fashioned archery with bows and arrows, crossbows and bolts, etc? If we do, how will it be handled?...
  2. I would love to play an archer, but I have yet to find a cRPG that makes long-range combat sufficiently "meaty". What do I mean? Impact of missiles should mean more than HP damage. I'm thinking as a minimum bracing animations, the regaining of balance by taking a step back. After a coup...
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