{ ENTRAPMENT }
Important Info
THANKS TO THE WONDERFUL MODDERS AT:
POE2 Modding Framework On Reddit
POE2Mods Github (Current framework release not updated for 1.0.2 POE2 patch).
I have finally begun working on my first meaty rebalance and mechanics mod, Entrapment!
Note: This is a WIP mod, this thread is here to give info for those interested in its development and releases.
Note: Do not download any version of this mod from any site other than NexusMods or my own personal POE2 Modding Git Repository. (Links will be posted to download mod on release)
Note: THIS MOD IS NOT CURRENTLY RELEASED TO THE PUBLIC, BUT WILL BE FORTHCOMING!
Planned Features
1. Allow an individual character the ability to lay more than one trap (non-spell cast traps). [FINISHED]
2. Rebalance damage and scaling of all item and spell traps.
3. Increase mechanics requirements for laying/disarming traps.
4. Create skills regulating the number of traps that can be laid (for balance), potential "upgrades" to trap effects.
Possible Features (needs further investigation)
5. Addition of entirely new traps.
6. Trap crafting.
7. Trainers/Instructors that can teach new "unique" versions of traps (at a cost or other requirement).
8. A new class revolving primarily around alchemy/mechanics specializing in the creation and use of traps/bombs/firearms (construct summons?)
Initial Status Report
WARNING: THE FOLLOWING IMAGES CONTAIN SMALL SPOILERS FOR A BOUNTY QUEST BATTLE!!!
LYING IN WAIT...
LITTLE DOES HE KNOW, THERE IS MORE...
THE REGRET TAKES HOLD!!!