Hi all,
I was fiddling around the Unity Asset Bundle Extractor today trying to figure out a way to change the % of a spell-proc effect on a weapon but I didn't have any luck.
The main reason I'm doing this is to tune the unlabored blade back up to 10% spell chance to cast firebug.
It seems that there are asset bundle files relating to the item itself and then asset bundle files relating to the spell effect.
I thought that doing it on Wodewys (which has a 10% chance to cast nature's mark on crit/hit) would be an easy thing to start with rather than going in to a Soulbound weapon which is probably more complicated.
So, for Wodewys there are three files:
– px1_battle_axe_wodewys.unity3d
– px1_spellchance_natures_mark.unity3d
– px1_spellchance_natures_mark_ability.unity3d
I did a bit of messing around with all of them and fiddling in the monobehaviour files to see if I could edit something that would increase the chance on hit for natures mark to 90% rather than 10% (just for science).
The closest thing that I could actually find for a reference to this effect was a reference to "AbilityTriggerChance" in several places, but changing this from 0.1 to 0.9 or 1 to 9 in various instances and then doing the usual import/export dumping didn't do anything in game and the chance remained at 10%.
halp pls? turning unlabored blade back to 10% firebug proc seems to be even more complicated than doing this.