The new split of damage from Might to Strength and Resolve doesn't make a lot of sense to me. Why not add Spell damage to Intelligence, since it is such a staple spellcaster stat in most roleplaying games, and move Duration or Area Increase from Int to Resolve. This could be explained that your character's strong presence/willpower amplifies the effectiveness/duration of effects or extends to a larger area. I think these stat changes would be more roleplay friendly and would still make all stats desirable and useful.