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  1. What do you think of item durability? None of the cRPG's had it, as far as I know. They had limited arrows or sling bullets, which made everything feel realistic, but all items were indestructible? Should it stay the same for Project Eternity? I believe that items should have durability, but either a very hard one or one that does not diminish very fast. Also, I think that they should only by repaired at a blacksmith's forge, either by the blacksmith or by the player character if he has the skill or one of his companions does. A weird thing I see in many games is instant repair if you have the skill. The sword brakes, pause game, click repair, and the sword is back and sharp just like that... in the middle of the fight!!! Also, maybe, for special, rare and magical items (if they will exist), a different system should be implemented. I mean, a normal blacksmith repairing a magical sword... Maybe, why not, but it just seems weird. Or, if the material broke, not the spell or the enhancement, why not? I am not very sure about this. Or maybe magical items should just be unbrakeable.
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