Define immersive and don't forget to explain why that should be a goal of every role-playing game, then maybe I'll be able to see the logic.
[above quote taken from "Obsidian why you stop?]
This exchange struck a chord with me because I'd been pondering similar in my local tabletop group.
It seems to me that what they are actually debated is computer-assisted immersion versus human-generated immersion. The former is unlikely to ever completely replace the latter. Game design, dialogue, plot, tropes, all of these are equally important.
So that's one question: is artificial reality a chimaera?
My second question is the old social one: is the drive for augmentation producing 'flabby' minds? That is, children derive a healthy benefit from using their imaginations, and heavy computer-augmentation of fantasy is weakening development?