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  1. Hi all, I was fiddling around the Unity Asset Bundle Extractor today trying to figure out a way to change the % of a spell-proc effect on a weapon but I didn't have any luck. The main reason I'm doing this is to tune the unlabored blade back up to 10% spell chance to cast firebug. It seems that there are asset bundle files relating to the item itself and then asset bundle files relating to the spell effect. I thought that doing it on Wodewys (which has a 10% chance to cast nature's mark on crit/hit) would be an easy thing to start with rather than going in to a Soulbound weapon which is probably more complicated. So, for Wodewys there are three files: – px1_battle_axe_wodewys.unity3d – px1_spellchance_natures_mark.unity3d – px1_spellchance_natures_mark_ability.unity3d I did a bit of messing around with all of them and fiddling in the monobehaviour files to see if I could edit something that would increase the chance on hit for natures mark to 90% rather than 10% (just for science). The closest thing that I could actually find for a reference to this effect was a reference to "AbilityTriggerChance" in several places, but changing this from 0.1 to 0.9 or 1 to 9 in various instances and then doing the usual import/export dumping didn't do anything in game and the chance remained at 10%. halp pls? turning unlabored blade back to 10% firebug proc seems to be even more complicated than doing this.
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