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DISCLAIMER: THIS IS JUST A DISCUSSION POST, IT'S NOT MEANT TO DICTATE DEVELOPMENT GUIDELINES TO THE GUYS @ OBSIDIAN. This is an article that appeared on Kotaku abouth three months ago (july 25, 2012). I think it gives some insight about the development process behind Project Eternity. -------------------------------------------------------------------------------------- Chris Avellone Teases Planescape: Torment Successor Like its nameless protagonist, Planescape: Torment might come back from the dead. Speaking to GamesIndustry.biz in an interview posted today, Obsidian co-founder and Planescape: Torment creator Chris Avellone said he's "very tempted" to start a Kickstarter to revive his beloved classic role-playing game. Although he'd ditch the D&D—and maybe even the setting, too. "I think the challenges we've spoken about would all have to be considered and to be honest I don't know if I'd want to do it as a Planescape game - I think a better approach would be to ignore the D&D mechanics and respect what Planescape was trying to do and what the game did and see if you can do what Fallout did when it became the spiritual successor to Wasteland," he said. "I think if you made a game using some of the concepts of Planescape, the metaphysical ideas and the plane travel, without using the D&D mechanics, you could actually come up with a much better game. With Torment, I'd argue that the D&D base actually, in places, got in the way of the experience. It was a lot harder to make a game with those ideas in it with D&D mechanics. So much that we had to break a lot of them. We had to ignore certain spells, change up the class mechanic so that you can switch at any time you like by remembering abilities. "That was stuff that D&D didn't allow for, it was [too] restraining in some respects. If we did do a spiritual successor, then I don't know if we'd use the Planescape licence or attach the mechanics, perhaps something that has a different feel to Torment." If we get characters as awesome as Morte the talking skull, I'm cool with whatever. ---------------------------------------------------------------------------------------- What I want to ask you is: would you like to see the main story elements of Planescape Torment inported into Project Eternity? I mean: to me Planescape was one of the best RPG ever because of its features. I'm talking about the user interface, the possibility to "use objects", the factions system, the variable alignment system, the way stats were used (If you were very intelligent or very stupid you had different dialogue options) and so on. What I didn't like was the PT's narrative thematics and setting. It was a really sad story, set in a strange, violent and unforgiving world that I didn't particularly enjoy. It's just a personal opinion of course, but I think that setting up an entire saga upon those themes would end up being pretty harsh. Reading the article I noticed that what Chris Avellone wants to keep of Planescape Torment are some elements of the plot and the main themes of the setting. He talks about ditching the D&D mechanics and the Planescape setting to better deliver on those themes. What are your thoughts about that? Would you enjoy or hate if PE story was a sad and introspective experience and the classical fantasy themes were set to a bare minimum? I mean: I think that everyone here is pretty sick of playing the hero and of slaughtering hordes of monster just because they are bad. I want Project Eternity to be a more complex story with dark and even sad chapters. But do you think that centering the story around the main character's sorrows is the right think to do? (of coure if it's what the developers are planning to do... we don't know much about that).
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