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Found 2 results

  1. Hey, I have this problem where no matter what I do, Kelborn won't contact me to tell me that I can return to Onderon. A extensive Google search revealed a few details as to why this is: I'm using The Restored Content Mod, which *may* be contributing to the issue and I chose to go to Onderon as my last planet. The quest "Master Of The Palace" and "Lost Jedi" both say that Master Kavar was forced to flee when we met in the Onderon Cantina, telling me to "bide my time" until he contacts me. As most people don't do Onderon first, this is usually when they do the other planets and he contacts them later on. I made a fresh save and messed around with the both of the quests using KSE (KoTOR Save Editor) in an attempt to artificially move them forward, with no luck. The quests would move forward in my Journal, but Kelborn still wouldn't contact me. He just kept saying that he'd let me know if there was "any change planet side" which would allow me to return to Onderon. I have since reverted to the save where both quests are where they were to begin with. Here are a few other forum posts which also show the problem: http://steamcommunity.com/app/208580/discussions/0/620713633846218888/ This post here suggested I use KSE: https://forums.obsidian.net/topic/66151-master-kavar-wont-contact-me/ http://forums.obsidian.net/topic/31136-master-kavar-said-to-contact-me-later-when/ One guy says that he saw a walk-through where if you chose Onderon as your last planet, you just have to wait a few hours in-game for the message from Kelborn to trigger. Another guy said that wasn't true, but I'm going to give it a shot none-the-less. If anyone has ANYTHING which they think may be causing the issue, or a way to trigger the message I would be extremely thankful, I'm getting pretty desperate now. I'm coming to the end of the game and don't want all these hours to go to waste and force me to start over. Thanks in advance
  2. Start of old thread End of old thread Starting out with a rant... Not impressed by the quality control of the (recent) Cartel Market items. I've bought hypercrates of stuff in the past, kept some, sold most items (and used the credits for crafting materials). But some of the things I did keep, I should probably had taken a better look at in the preview screen before keeping (or buying off the GTN). The Diabloist (or Diablist or whatever the Sith robe set is called) still has an ugly, jagged edge skunk stripe. Even it was intentionally that it had a stripe, as at least one of the existing robes had a skunk stripe too, it sure as heck is unlikely it should be completely crumpled and jagged. Looks like bad mapping/texture. Got the new Formal wear set, had intended to give it to Gault, as he's such a "snob", but the bling on the chest piece has some rather glaring errors. Either bad mesh or wayward normal map makes what should have been a piece of string jut out from his chest instead like a shark fin on his belly. Completely unusable. I actually bothered to gather the Ragnos set, just for the antlers in my collection (go figure). Had this fun concept of a body type 3 jedi sentinel with antlers, simple leather pants, bare feet and hands and then the chest piece of the previously released brawler set. Sadly, the set is completely ruined by butt ugly butt flap that takes on skin colour no less. Just completely flat, textureless and skin colour. Unusable (they could do gamers everywhere a favour by simply removing the flap). Looks like he'll be bare chested using the covert energy armour instead. Also got some Gamorrean cleavers for him to dual wield. I wonder if they ever intend to go back and fix/re-adjust some of those sets? Still, got a relatively lucky hand with the latest pack though, minor grievances aside. Got both the Zeldrath, the Varactyl, 2 meditation chambers and almost complete sets of Ragnos and Visas' armour. Enough to complete them on the cheap. Might come in handy some day for future toons/companions.
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