English text after P.S.
Windows 10 64-битная, 8 Гм ОЗУ, Intel® Core ™ I7-4500 CPU1,80 ГГц 2,40 ГГц GPU: AMD Radeon R7 M265, семейство Intel® HD Graphics.
В боевом отчете написано «Критический удар». Мой персонаж пропустил.
Это частая ошибка, я устал от этого. Точность нападения чрезвычайно высока. Полное проникновение. Критический удар. Но персонаж - пропущен. Урон = 0 (и противник не получил эффектов от атак).
Смотрите скриншот.
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Это бой с Энгвитаном Титаном у ворот Поко Кохара.
Файлы .
P.S.
I'm sorry I didn't write it in English, I did the translation by an online translator, but damn google chrome automatically translates the pages of this site. When I was editing the text, there was a translation into Russian. And I kept it that way. This is not even my text in Russian, this is a reverse translation of my translation, and it is not correct.
The problem is:
1. There is a log of the battle, right? List of combat events at the bottom right. Who what damage or impact received.
2. This battle takes place in the island of Poko Kohara, before entering the ruins. Fight against Engwithan titan. But the same problem met many times in other fights, in other places.
3. Aloth attacked Engwithan titan.
4. When the blow was struck, there was an inscription "critical hit".
5. In a log of fight it is specified that Aloth missed.
6. But if you hover your mouse over the word "missed", you will see the details of the blow. And it says "critical hit."
7. No, it's not a matter of insufficient attack distance. The CombatLog is not specified "out of range", @Phenomenum
8. What you wrote about is another not uncommon mistake. It happens when you point the character in turn-based combat (and I play turn-based mode now) to go and attack with a melee weapon of the enemy. If there are obstacles on the way (i.e. something needs to be avoided), it may happen that until you give the order, the game shows you that the character will reach and hit. But in fact, it does not reach, and hits the air.
This mistake I associate with a degenerate, squalid move system in combat - where characters just "dance back and forth," for example, spending movement points instead of just getting around an obstacle. Any movement with obstruction on the way, or, for example, movement on ladders in battle on ships, may contain such errors. 9. But in the case of such attacks by air (ie. when action point spent in the middle of nowhere), there is no contradiction in the CombatLog, unlike error, which is dedicated to this topic.