Ever equipped a cursed item, then sworn and reloaded? I have.
Here's a new twist to consider though. Instead of curse effects that are annoying and potentially game breaking, what if they were mostly just embarrassing?
- Gender reversal
- Tourette-like Syndrome
- Minor Stinking Cloud that follows you around. Affects NPCs/Plot Characters and Negotiations.
But here's the kicker.
What if the curse doesn't take effect until X amount of time has elapsed? So you genuinely don't know it's cursed and have maybe stored it in your last save?
It would mean that spells like Identify and Remove Curse might have to be altered to allow a success rate that scaled with caster level instead of the blanket 100%. Identify could still reveal magical properties, but not necessarily curse properties, unless your caster level beat the curse level.
AND
What if the curse was dynamically calculated so that no two games had the same cursed items in the same locations? So walkthroughs wouldn't spoil the "fun" in advance.
AND
What if in rare cases, you had to perform a small quest and/or ritual to remove the curse, instead of casting Remove Curse or paying at a temple?
- 3 x skeleton knuckles and a quartz crystal, combine with a squirrels heart, and eat.
- Mix fairy dust with a potion of antidote, and drink.
That kind of thing. And you gain a little XP for removing the curse. It would add a little flavour and a new twist to a previous game element that was mostly pointless, because of the swear-and-reload option. (Or curse-and-reload option! <-- See what I did there? )
Thoughts?