The post below inspired me to make this little thread on the topic of that "magic" we'd love to see in CRPGs:
I feel exactly the same way.
I've played both Shadowrun Returns and WL2, and they were pretty great in many respects, but they lack that RPG "soul" or "magic" that's gripping to such a degree that I really immerse myself in the setting - also, that I want to take another dive into them, just because the story and the characters and the setting is that good and "magical".
Obviously, this is a matter of personal taste.
Still, I have to 'fess up and say that not a single post-apocalyptic CRPG has ever gripped me in that way. I have no idea why, but that's the way it is.
I've done some soul-searching in my corrupted gamer-heart, and the result is pretty weird, even to me, but here's my personal list of games that I can think of off the top of my head that had that soul, and not all of them are CRPGs in your ordinary sense either:
-BG1 & 2
-Planescape: Torment
-the NWN2 series
-the NWN series (barely)
-DA:O (barely)
-Ultima VII
-Dishonored (The setting, the story and the main characters certainly have "soul")
All these games give me "magic" that is on par or even better than reading a good fantasy novel. I'm reading Patrick Rothfuss atm - his books have that RPG "soul", I'm after - brilliant stuff!
Examples of games that don't have this CRPG "soul" or "magic":
-M&M, even the latest iteration (X Legacy), lacks it
-The Wizardry series
-IWD 1 and 2
-DS series (the last one had it in parts thanks to George Ziets)
-Shadowrun Returns
-WL 2 (plenty of smiles, but I didn't care for my characters or those NPCs - I had a hard time telling them apart, despite diff skills)
-D:OS, and also the original Divinity (more of the funny part of the spectrum)
I'm really hoping that DA:I, T:ToN and PoE will have that "magic" that I desire, only time will tell.
What are your thoughts on this?