EDIT 9th April: Forbidden Fist currently isn't treated as weapon attack. This leads to a bundle of "problems" like generating no focus, not working with Sneak Attack, Swift Flurry, Lighting Strikes, Turning Wheel and so on on and so forth.
The source of this is that its value for TreatAsWeapon in attacks.gamedatabundle is set to false.
Intended or oversight?
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Hi,
easy to reproduce: make a Forbidden Fist/Cipher and punch sombody with the Forbidden Fist ability: no focus gain.
I hope this is not intended.
I guess it's because FF uses its own base damage and is not correctly tagged as (weapon) attack but more as a spell of some sorts.
Edit: obviously FF uses another type of attack then weapon melee attacks do. This prevents it from benefiting from a lot of abilites like Sneak Attack, Devoted's Bonus and so on. Even Swift Flurry and Heartbeat Drumming will not work with it as far as I could determine.
It's not a bug technically - but it surely is weird for players who don't know the Deadfire mechanics in and out: that an unarmed attack (Forbidden Fist) works differently than any other unarmed attack (e.g. Force of Anguish or Stunning Blow with fists).