It is a new trend for AAA games: put microtransactions into a game that already carries a $60-plus price tag. Recently, publishers and developers announced that Metal Gear Solid V, Halo 5 and The Rise of the Tomb Raider will all have microtransactions atop of their $60-plus price tags. In addition, they will have DLC and season passes - which may or may not include all the DLC; most likely they won't.
I do not plan to play Metal Gear Solid V and Halo 5. So they are not my problem. However, I enjoyed the 2013 Tomb Raider reboot. I wanted to buy and play the Rise of the Tomb Raider when it comes out on the PC in late 2016. Just this week Crystal Dynamics announced that The Rise of the Tomb Raider will have 300 microtransactions for multiplayer. Many of those microtransactions are for "consumables", which means you will buy something, use it, and it will be gone - so you will have to buy it again. You will pay for microtransactions for items that can only be used once so you will have to pay over and over again.
At the moment, all those microtransactions are for multiplayer segments of the games. Even though I never play multiplayer or any online game, (and thank goodness for that,) I am seriously thinking about skipping and boycotting Rise of the Tomb Raider. I do not want this microtransaction trend to become a problem. I know if we let those developers and publisher get away with adding microtransactions to the multiplayer segment of a game that will already carry a $60-plus price tag, it is just a matter of time before they will put microtransaction into single-player as well.
Already on YouTube, the anger is brewing...