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ShadowRanger

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  1. Okay, I'm trying to do Samhann's second smuggling mission, but I'm having a problem accessing the Ithorian Docking bay. I originally agreed to work for the Ithorians, then when the Czerka thugs suggested I switch sides I did. Problem is, I somehow managed to avoid ever receiving Ithorian credentials, so I can't reenter the bay. When I do the Persuade/Lie option, I always fail (and my Persuade is at a modified 15, so I'm guessing it's an auto-fail check). Is there some way to fix this? Even a hack that will give me Ithorian credentials is fine. If the Persuade/Lie will work at some extreme level that is fine as well, long as I can complete the mission. Thanks in advance, ShadowRanger
  2. Just adding this report, already on the Tech Support boards at Lucas, figured I'd toss it in here as well. First time through I got this bug on the *unnamed ship near end game* such that when I was running around the whole screen started shuddering moments before the whole game crashed, and not only that, but the problem was so bad that reloading a recent save had the same problem (ended up replaying from my save upon boarding said ship). Now it has happened again, and in an even more annoying fashion. In the military base on Telos, the exact same bug cropped up and not only that, but when I reloaded *all the way back to before I boarded the shuttle on Citadel Station* and replayed back to the base, the bug was reoccurred. As I said, this is not a mere game bug, it is actually saving data that allows it to reoccur no matter how many times I quit, reboot, reload etc. The only clue I have is that in all three cases the AR_ERROR.log file contains this one line: Names Differ: PMBMN pmbnm (Added later) Interesting sidenote, I wrote a quick program to go over all the data files in the game looking for "pmbnm" and "pmbmn" (any capitalization). Cropped up in chitin.key, data\2DA.bif and data\Models.bif (pmbmn in Models.bif, pmbnm in the other two) Just for fun I hex edited the 2DA.bif and chitin.key to use the same form as Models.bif. (Models.bif was a bit large to load in to memory all at once and I didn't feel like custom coding a find and replace function for it) End result: The crash took about 5 minutes longer to occur (that could be coincidence though), occurred in the same way (screen blinking/shaking for a couple seconds a few times, then crash), but didn't generate the AR_ERROR.log file. Don't know how meaningful this is, but hey, if anyone else is curious and/or this is useful to the developers in any way, I'm putting it out there. Also, it seems like the crash is highly location dependent. I'm inclined to think the game lasting 5 minutes longer was a result of me rushing along (past the buggy model quickly enough that it didn't crash) rather than my "fix." The screen did the weird shimmer effect during my run, but somehow I flew straight past the problem area and it subsided. After activating the generator, I headed back towards the hangar, and the error cropped up again, stuttering then crashing in the same way. As far as I can determine, this instance of the error probably relates to a model being used somewhere in the military base between the intersection by the damaged HK-50 droid and the first room you enter after going through the hangar (and this same model is also used on the big ship in near the end game?). Can't for the life of me figure out *what* model though, or why it's going wrong.
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