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yaggaz

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Posts posted by yaggaz

  1.  

     

     

    It is an expansion not a sequel.

     

    Just like Tales of the Sword Coast was for Baldur's Gate.

     

    Just like any of the four expansions for Fallout New Vegas.

     

    Just like Obsidian promised.

    Throne of Bhaal was an expansion.

    Mask of the Betrayer was an expansion.

     

    See, I've played games too!

     

    Disclaimer: I'm completely fine with White March being like TotSC and not ToB.

     

     

    An expansion adds new areas. A sequel continues the adventure.

     

    Not sure what point you are trying to make.....

     

    That's pretty much just an arbitrary distinction. While Throne of Bhaal and Mask of the Betrayer do continue the adventure, they're not sequels - they aren't Baldur's Gate 3 or Neverwinter Nights 3, they're still (or were still) advertised, listed and sold as expansions because that's what they are.

     

    A more accurate way to define them is that an expansion is additional content for an existing game, while a sequel is a new game entirely.

     

     

     

     

     

     

    It is an expansion not a sequel.

     

    Just like Tales of the Sword Coast was for Baldur's Gate.

     

    Just like any of the four expansions for Fallout New Vegas.

     

    Just like Obsidian promised.

    Throne of Bhaal was an expansion.

    Mask of the Betrayer was an expansion.

     

    See, I've played games too!

     

    Disclaimer: I'm completely fine with White March being like TotSC and not ToB.

     

     

    An expansion adds new areas. A sequel continues the adventure.

     

    Not sure what point you are trying to make.....

     

    That's pretty much just an arbitrary distinction. While Throne of Bhaal and Mask of the Betrayer do continue the adventure, they're not sequels - they aren't Baldur's Gate 3 or Neverwinter Nights 3, they're still (or were still) advertised, listed and sold as expansions because that's what they are.

     

    A more accurate way to define them is that an expansion is additional content for an existing game, while a sequel is a new game entirely.

     

     

    By the way, you're wrong about the last DLC for Fallout 3, it takes place after the main ending.  Might want to do some research before you end up posting like a goofhead.

  2. I'm very dissapointed to read White March starts mid game...makes no sense to me. Most of you finished to game already...

    Now I'm faced with stupid decisions, wait for all DLC to appear (it's DLC not addon) and have the full fun or start a game and wait for it to finish in pieces...

     

    Well I decided to wait. Full content, cheaper, less bugs.

    What's your oppinion about it ?

     

    I have the same feeling for most games released today...

     

    Exactly, PoE is not one of those games worth playing twice.  Unlike BG2 which I must have completed 7 times since it was released.

  3. I just started a game on POTD and absolutely love the challenge. Im eager to jump into xp at level 5-7 but if I understand correctly I will be over leveled for the rest of the game when Im done with expansion?

     

    If this is true, I really wish the devs would have taken the time to auto scale the whole game from that point on. Seems silly to only auto scale expansion, making you way over powered for the rest of the game. I really hope they fix this!

     

    No the game itself does a great job of breaking the game in this giant, "we love evil" angst fest that is Pillars of Eternity, a game that is only 1/100th of the game Baldur's Gate 2 was

  4.  

    If you want to join the crucible knights and you are beeing rejected by clyver because of accepting the second quest of the dozens, you can just edit the conversation file accordingly :)

     

     

    Open following file with editor or notepad:

    \Pillars of Eternity\PillarsOfEternity_Data\data\conversations\02_defiance_bay_first_fires\02_cv_clyver_rimgund.conversation

     

    (Make a backup file at this point, just for safety if you screw it up)

     

    Then search for: "n_MercenaryHire_State"

    You will find two matches in the file looking like this

     

                <Parameters>
                    <string>n_MercenaryHire_State</string>
                    <string>GreaterThan</string>
                    <string>0</string>      
                  </Parameters>
     
    Change them both to this:
     
                <Parameters>
                    <string>n_MercenaryHire_State</string>
                    <string>GreaterThan</string>
                    <string>1</string>      
                  </Parameters>
     
     
     
    This will just increase clyvers limit for the variable indicating your progress of the dozens questline. 
    (You can increase the limit probably even further if you take a higher number than 1...)

     

     

    Thank you very much.  Nice to see you can edit your way out of bad game design.

  5.  

    Retarded fight, impossible to win I get destroyed in mere seconds and no combat xp for the whole ordeal either. Terribly designed game. Combat too hard and no rewards. 

    I oneshotted her on my very first playthrough on path of the damned.

     

    Why is it always the ignorant who whine the most?

     

     

    Why is it always the pathetic liars who boast about their lies the loudest.

     

    I'll do you one better, I was loading up my savegame and Lillith knew I was coming so she killed herself rather than fight me, that's how baaaaaaaaaad I am

  6.  

    I'm just going to go ahead and say it.  They released this game without finishing it.  There. It's said.  They took WAY longer than promised and still released it half finished and with no instructions or tutorial.  I want to love this game, I DO love this game, but the longer I play, the more evident this becomes.

    ...Yes, and? I mean, seriously, their budget wasn't unlimited and they had to release it at some point in order to recoup costs so that they had money to further patch it. As long as they kept it cooking for as long as financially possible before they did release, that's all they really could do.

     

     

    Brown noser.

     

    Cant EDIT: let's just leave the licking out of it. <.<

  7.  

    I can sort of feel your pain. I so disliked the beta that I never bothered playing the release.

    oh boy here we go.... Not even trying the full game because of a beta?  :getlost:

     

    Hate to be rude but this is pretty ignorant imo. I can't remember how many times over the years I have tried a beta or alpha and it was average, only to try the full version and its fantastic.

     

     

    Sounds like you are deluding yourself or just outright lying.  Apart from polish, there's probably 5% difference between a beta and final.

  8. "Dark and Gritty" settings are the creations of gaming's version of hipsters.  These hipsters think their style is the best and everybody else on the planet points and laughs at them.    I prefer BG2's style, I don't want this pretentious "no good or evil" -BS- in my gaming.     It's okay on rare occasions, but to constantly have it shoved in your face is tiring,  like being forced to listen to hipsters and wanting to dig your ears out with a hot fork.

     

    Oh and Game of Thrones is fecal.  It's a Lord of the Rings wannabe mess that lures the masses with gore and porn.

  9.  

    Update by Brandon Adler, Lead Producer

     

    Hello, everyone. I have two exciting bits of news for you today. Our new update is now live and our friends at inXile just released a Kickstarter for a new Bard's Tale!

     

    So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink... nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07.

     

    Bard's Tale IV Kickstarter

    pe-ks-bards-tale-banner-580.jpg

     

    If you are like us, you probably spent an unhealthy amount of your childhood playing The Bard's Tale. It was a seminal title in the dungeon crawler, cRPG genre and shaped many games that came later.

     

    Well, inXile is helping to bring the party-based dungeon crawler back to the forefront. In their new The Bard's Tale Kickstarter, inXile is creating a mix of that old dungeon crawler feel with newer innovations in the genre.

     

    Their phase-based combat allows players to constantly react to each action's result, leading to very dynamic gameplay. Players can also input commands as quickly as they like, while not having to wait on character animations to finish. This allows players to play the game at their own pace.

     

    If you have a single-player, party-based, dungeon crawling, cRPG itch that needs to be scratched, join inXile by backing the project's Kickstarter now.

     

    Update 1.06

    Update 1.06 is up on Steam and will be released on GOG and Origin shortly. This update contains lots of great fixes and some cool paladin balance changes. It also contains two major fixes that Unity just released:

    • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
    • Fixed severe slowdowns when streaming in assets if the user had specific network adaptors or was running programs like Hamachi.

    Take a look below for all the details:

     

    Balance

    • Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.
    • Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement.
    • Minoletta's Concussive Missiles AoE is now set to foe only.
    • Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.
    • Flames of Devotion was given a +20 Accuracy bonus.
    • Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.
    • All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.
    • Bonus Graze to Hit rate added to Zealous Focus.
    • Bonus Hit to Graze rate added to Zealous Endurance.
    • Sworn Enemy will no longer call a hit reaction when applied.
    • Endurance reduction on the end of Reviving Exhortation was reduced.
    • Suppress Affliction base duration lowered from 15 seconds to 10 seconds.
    • All Exhortations are now set to recover immediately.
    • Reinforcing Exhortation now grants +25 deflection instead of +15.
    • Hastening Exhortation lowered to 9th level (was 11th).

    Items, Spells, Abilities

    • Arcane Assault and Flagellant's Path have received animation polish.

    Quests and Companions

    • Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.
    • Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.
    • Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.
    • Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough.
    • Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).

    UI

    • Added the correct icons for items that were displaying an incorrect icon.
    • Fixed a minor issue with Scripted Interaction images not animating correctly at times.
    • When dragging items in the inventory, you can now see their stack counts.
    • UI fix made for some localizations that were seeing text flow over their button's bounds.
    • Highlight shader will now properly render behind objects in the scene.
    • Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.
    • Spell bars now clear out correctly when users switch party members with hotkeys.
    • Fixed a bug where the second line of an object could get covered by newly gained objectives.
    • Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.
    • Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.
    • Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.
    • Fixed a bug where placeholder icons might appear in combat tooltips.
    • Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip.
    • Added a "per X sec" clause to beam spell descriptions to indicate how often they hit.
    • Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.
    • Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress.

    General Fixes

    • Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
    • Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
    • Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.
    • Fixed an issue where SFX were not playing properly on containers.
    • Fixed a bug where Deceptive disposition was gaining ranks too quickly.
    • Wolves now have an ambient animation for knocked-down state.
    • Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
    • Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.

     

     

    And those of us who don't have our physical CD and box yet are screwed over again with silence.  This sounds like we should start a class action lawsuit.  You took our money and are refusing to ship our stuff.

  10.  

    We are shipping out game DVDs to tiers that get physical disc rewards very shorty. To ensure that your DVD will go to the correct location, please make sure your address is updated on our site. Next Tuesday, May 26th is the final cutoff to make sure that you have your address entered correctly.

     

     

    By "very shortly" do you ACTUALLY mean very shortly, or the same lie you've been telling for over two months now where you claim they'll be going out "shortly" and then week after week goes by with no word on shipping, until the next lie about "Okay we're shipping them soon" happens?

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