Thanks astherial, I gave that a shot and also edited the config.ini ... but no luck. It still says "failed to load DX9 DLLs" even when DX11 is set. WEIRD. Here are my ini's...
engine.ini:
; Win32 engine defaults configuration file
[Engine.Render]
default_brightness = 0.138000
default_contrast = 0.946001
default_gamma = 2.2
default_contrast_range_low = 0.09
full_screen = 1
full_screen_width = 0 ; 0 -> desktop width
full_screen_height = 0 ; 0 -> desktop height
window_width = 1280
window_height = 720
adapter = -1 ; -1 -> primary
shadow_quality = 2 ; 0:25%, 1:50%, 2:100%, 3:200%, 4:300%, 5:400%, 6:800%
msaa = 1
support_aspect_ratio_4_3 = true
support_aspect_ratio_16_10 = true
support_aspect_ratio_custom = true
default_display_conversion = box ; box|stretch|crop
dist_fade_duration = 0.5 ; time it takes for something to fade once the range is reached
dist_fade_in_range = 40.0 ; distance from camera that the object will begin to fade back in at.
dist_fade_out_range = 45.0 ; distance from camera that the object will begin to fade out at.
s3d_ar_multiplier = 1.3 ; aspect ratio multplier used to adjust the culling frustum for 3D.
use_directx_11 = true ; false=DX9, true=DX11
[Engine.Audio]
enabled = 1
enable_communication = 1
[Engine.Physics]
ragdolls_enabled = 1
[Engine.Input]
preferred_device = gamepad
[Game.Default]
project_name = Onyx
npc_chatter_cooldown = 3.0
creature_chatter_cooldown = 4.0
config.ini:
; Application override configuration file
[Engine.Render]
default_gamma = 1.0
full_screen = 1
shadow_quality = 3
support_aspect_ratio_4_3 = false
support_aspect_ratio_16_10 = false
support_aspect_ratio_custom = false
use_directx_11 = true
separate_dimensions = 1
support_skinning = false
; render post-process settings
enable_postprocess = true
enable_depth_of_field = false
enable_bloom = false
enable_antialias = false
enable_color_correction = false
enable_color_controls = false
enable_fog = false
enable_heat_haze = true
enable_transparent_depth = false
motion_blur_enable = false
motion_blur_scale = 0.5
motion_blur_max_length = 0.3
movie_sharpen_amount = 0.0
movie_sharpen_radius = 0.0
scaleform_edge_aa = 1.0
[Engine.Perf]
; perf_marker_categories_enabled is a bit field. The value defs
; are in oei_perf_marker.h.
; PERF_MARKER_CATEGORY_RENDER = 0x00000001;
; PERF_MARKER_CATEGORY_GAME = 0x00000002;
perf_marker_categories_enabled = 0
log_disc_access = false
[Game.Default]
project_name = South Park - The Stick of Truth
demo_mode = false
disable_warnings = false
[Game.Audio]
listener_offset = 8.0
listener_separation = 16.0
[Game.Mouse]
clip_to_screen = false
use_hardware_mouse = true
[Game.GUI]
curve_tolerance = 3.0
collinearity_tolerance = 3.0
skip_single_node = false
Anything else I could try? Thanks!