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About arx

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  1. I kinda doubt those of us who aren't programmers can. Sounds like he cracked open the game's code to do that. Of course, like I said a couple pages ago, sure would be nice if a code-savvy person could create a mod to disable autosaves and share it with the rest of us... Zipped and uploaded to nexusmods with instructions. Had to finish the game first http://www.nexusmods.com/pillarsofeternity/mods/14/? This isn't compatible with IE Mod, since it includes a modified version of the same game file. It'd be pretty easy for its author to add this in there though.
  2. Manually editing and recompiling the assemblies to disable autosaves cut my load times to under 10 seconds. It's not a perfect solution by any means, but I really don't need a save for *every* zone transition. An in-game option for this would be really easy to implement and would keep the game playable.
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