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About mikemariano

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  • Pillars of Eternity Backer Badge
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  1. Thanks, Quantics! I'll check it out. But before I downloaded it, while checking some of the PoE graphical options I decided to give the pit one more shot. I jumped in and the game successfully transfered to the new area. I powered through and completed the game. I'm glad I got to see the end!
  2. I have been playing Pillars of Eternity for months like this on my 2013 MacBook Pro. I walk to a new area, the program crashes, I restart it and continue from the autosave into the next area. Sometimes I got lucky and PoE stayed open from one area to the next—if I made it through one transition without crashing the following transitions in the same session would usually work—but most playing sessions consisted upon crash after crash. None of the suggested workarounds made any difference: typing msaa 0 into the console, trying to search for a GPU option on the system that doesn't exist, syncing and unsyncing Steam saves. But I kept playing. Until tonight. I am at what I assume is close to the end of the game and I am expected to jump from one area into another with a text transition in between. But the game does not autosave in the new area; it saves right where I was. So I jump into the pit, the game crashes, I jump again, it crashes again, and unlike all my previous crashes I don't get into the next area. I'm sad; this seems to be the end of Pillars of Eternity for me!
  3. I tried deleting my last save file. After starting Steam it immediately re-downloaded the Steam Cloud Save copy of that file. Pillars of Eternity then started up normally and I was able to start from my latest save. So this now works—I'm not sure if that will be helpful to anyone else!
  4. Pillars of Eternity updated to 1.0.5. After the update, pressing Play in Steam shows a black screen and cursor and nothing else—the Obsidian logo does not appear. The game does not respond to keyboard or trackpad input and I must Command-Alt-Escape to end the program. Deleting Local Content, reinstalling, and verifying the game's integrity did not help. Attached are my specifications: OS X 10.10.3 (14D136) MacBook Pro (Retina, 13-inch, Late 2013) 2.6 GHz Intel Core i5 16 GB 1600 MHz DDR3 Intel Iris 1536 MB I am not permitted to upload my Unity Player.log, but the XML error below is what repeats throughout the log. Is this TempSaveData connected to a saved game? I never got this error before 1.0.5 and didn't have any saved game problems before then. Thank you! TextXML Parse Failed. Attempting binary... File: /var/folders/cx/nzl72km15_1g2rwggp6ss3v00000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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