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LloydBraun

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  1. Hidden items located in the world with small visual clues reward cleverness and observation. Advantages to sneaking in dungeons reward patient and careful play. Trouble with giving ALL rewards to absolutely everybody is that they deny the possibility to selectively reward behaviours. Some games work by handing everything to every player with minimal effort. That's fine. Some people like that. Maybe you are someone who does. I can see how a person who feels they simply cannot allow themselves to miss anything would fall into that category. Many other players like selective rewards for selective behaviours in order to differentiate various playing styles. My guess is that this is the majority. We should have games designed for each type of player. This game is designed for the latter type. There's nothing wrong with that. Maybe try a different game if this one doesn't suit your preferences? To call it a "game breaking problem" is ignoring that this is an issue of your individual preference. I don't like MOBAs. That's my preference. Doesn't mean that every MOBA is broken. I choose different games to play.

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