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teamEdward-jamesOlmos

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Everything posted by teamEdward-jamesOlmos

  1. I don't have what you would call a 'gaming rig': Manufacturer: TOSHIBA System Model: Satellite C55-A BIOS: 1.20 Processor: IntelĀ® PentiumĀ® CPU 2020M @ 2.40GHz (2 CPUs), ~2.4GHz Memory: 6144MB RAM Available OS Memory: 6024MB RAM Page File: 4293MB used, 7874MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 11 Intel HD graphics chipset. That said, I was hoping to be able to run Pillars on moderate to low settings without the fps dropping into single digits. Now, the final game will obviously have customizable visuals - but man oh man, when four or five spells/abilities fire all at once the game chugs hard (particularly when the abilities are particle-intensive, like fire for example). What do you think? Are any of you with a comp built for games having unexpected performance issues? Or should I just put some cash down so that I can have a decent machine?
  2. Bit of a strange one. Entered the Ogre cave in Dyrwood crossing and was engaged in fighting one of the spider mobs. At the end of combat, I walked out to the copse where you find the skull key from the dead cultist. When I did, I noticed that there were only five portraits in the HUD (I had a full party) and the missing one was my PC. Oddly enough, after defeating the ogre and exiting the cave, my PC ran up to the rest of my party, but I was still unable to access his inventory or do anything else that I would be able to if he were still in the party. This might be unrelated, but I was also unable to complete the ogre quest in spite of an updated prompt in the quest log and having possession of the quest item (ogre's head). A dialogue option to turn in the quest was absent from the list of choices when I talked to the assigning NPC. DxDiagPEPB.txt
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