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Elzarath

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Posts posted by Elzarath

  1. I get a slightly different version of this. Occasionally when using an item that spawns a summon or summon a creature through my chanter, the summon will get paralysed or stunned in combat but then combat ends and the summon stays on the screen.

     

    I can't remember the name of one in particular but the guy in copperlane market who sells the gem for $15,000 that summons the warrior / fighter, he got 'stuck' on a certain point of the map so each time I travelled he was basically in the same spot or x/y location but repeatedly played the death animation and looked like he was just constantly twitching (even during dialog! Thanks for nothing when I'm taking on Thaos, mate!). Didn't intefer with anything but after a few map transitions I thought, is this guy ever gunna leave? This all happened pre 2.0 (was on 1.06 with latest hotfix) but has also happened again outside Durgans Battery when I summoned a phantom.

     

    EDIT: forgot to mention I can't interact with the summon or force attack it or anything, the selection circle just disappears entirely.

  2. Hello, noticed this one while playing today (windows 7, latest 2.0 patch). Not sure if relevant but was standing just inside ice cave where Alpine Dragon is at the time.

     

    I had a couple stacks of the dragon meat consumable in my inventory and recently discovered that instead of using quick slots, you can drag a consumable from the inventory direct to the person (equivalent of BG paper doll) and they consume it. However, if I separate one piece from the stack, I can then endlessly click & drag it to each party member and it's never consumed but all the effects still apply. If it's in a stack of two or more then it is properly consumed. I tried other consumables and they work as intended so it's likely isolated to just dragon meat. Try it out (until it's patched out)!

  3. If the file was erased through a bug or similar then that is not cool. Can you use console commands to take you out of the hole / move to a different map?

     

    Aside from that though, people can just load the pre-end game save or start a new game, simples. Even after the warning and all the rest I'm not sure why people think the expansion was going to suddenly change that predicament about being stuck underground after jumping into the hole. If anyone couldn't properly grasp the gravity of the situation (pun unintended) then that sounds like you're describing a user error and not something wrong with the actual game.

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    There is a thread in the general discussion forum detailing what is known about the expansion. Soulbound weapons appear to have a choice of three classes to bind to, e.g. there is a two handed sword that can bind to a Fighter, a Paladin, or a Barbarian.

    Why didn't they just make it so you can choose any class to soulbind it to? Sounds very limiting.

    Probably because each Soulbound weapon has a number of special abilities that unlocks with use over time. It would be extremely annoying to bind your two-handed sword to a Wizard only to find out later that its abilities weren't at all suited to a spellcaster but very useful for a front-line fighter.

    While I agree with you that it would be the logical or 'best use' scenario, shouldn't it be our (the players) choice? Josh & co. billed the game as having 'tank Wizards' (paraphrase) if we so desire to build them that way.

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