Jump to content

Hey Steve

Members
  • Posts

    110
  • Joined

  • Last visited

Posts posted by Hey Steve

  1. I did that, but only when I was pretty certain I was going to be able to Jedi-ize them, which since it was my first time through was pretty late.

     

    So I got Handmaiden & Bao-dur a couple extra levels each as Jedi.

     

    Of course, since you can insta-level up them, you can keep them at a low level then up them a few levels instantly (also healing them) as needed.

  2. Hmm, good thinking there - you're probably right. And I guess the reason why Kreia was able to sense Darth Sion approach was because he was too crude, blind and arrogant to even bother attempting to conceal his presence.

     

    Also Sion's her old apprentice, so she would be very familiar with his force vibrations. Plus Sion's strong in the force (unlike the Sith Assassins), so he'd be easier, plus he didn't seem to be trying to conceal himself.

  3. You need to talk to T3-M4 after you blow up G0T0's ship. He tells you about his little adventure into Vogga's warehouse, and how he uncovered the droid that was transmitting Vogga's ship signatures to G0T0 (which is how G0T0 was always able to intercept Vogga's ships).

     

    THEN you go talk to Vogga, and he agrees to supply fuel to Telos. You don't need to talk to Grenn at all.

     

    I had this problem until I happened to talk to T3-M4, so I figured it out on dumb luck.

  4. I'd definitely shift points into INT. You could lower strength to 10, & Wisdom to 15, then use those 4 points to have 14 INT. (And then up WIS at the first chance).

     

    Two reasons: skills are very important in KOTOR 2, plus having a higher INT (and high skills) opens up a lot of dialogue options. Given that you'll breeze through the game regardless (yes, it's that easy), you should have the INT & skills so that you can talk more & learn more about the characters & world. That is the best part of the game, anyhow.

  5. Nihilus is obviously a regular Sith, but with some weird alterations. After you kill him on the Ravager, you can choose to let Visas remove his mask. If you do, and then ask Visas what she saw, she says "Just a man".

     

    So he can't be just a force-phantom or something like that. My theory is that he was a Jedi/Sith at Malachor V, the disaster happens, lots of people die, a "ripple in the Force" (a la Alderaan) happens. If you think about it, if Obi Wan was able to feel the death on Alderaan from so far away, what would the impact be on force-sensitive people who were *right there*? The Exile--who is less dependent on the force than most Jedi, apparently--cuts himself off from the Force in response, or maybe is forcibly detached/weakened (which would explain why he thought the Council did it to him).

     

    Meanwhile, Nihilus has the same thing happen to him, only he's unwilling to give up the Force. So he learns to drain the force from other people, though that will only "force fuel" him for awhile. Since the Exile caused Malachor V (and who knows what else happened there), Nihilus blames him for "stealing his essence".

     

    So Nihilus and the Exile would be flip-sides of each other in that they both faced the same problem (being largely cut off from the force), they just chose to respond to it in opposite ways (giving up on trying to use the force v. stealing the force from others).

  6. There are sound waves for both Atris and Kreia speaking the exact same dialogue from that section.

     

    As I recall, when Atris and Kreia are talking after Kreia & Handmaiden return to Telos (when you find out Atris is dark side), Kreia says something along the lines of "there must be a Darth Traya, and if it's not you, then it must be me".

     

    Which implies that, at least insofar as Kreia's grand master plan went, it could've been either of them at Malachor V.

  7. It'd be great if this stuff could be implemented as a mod, but without the animations I imagine it'd be nearly impossible (unless there are some *really* expert animators out there).

     

    And even then, I imagine LucasArts or Obsidian could block it on copyright grounds...

  8. Yeah, generally just hang out with him. For me, as I recall I got influence two times with him. Right after I became a Sith Lord, I talked to him and got the conversation that ended with him being a Jedi. (errr, Sith)

     

    So I think if you become a Jedi Master or Sith Lord, you get an immediate influence boost with people, and I think that pushed me over the top. So I think that can help.

  9. I have the same problem. The one time I chose to have a silver crystal for my saber, I didn't actually find it until I got to the Trayus academy.  :blink:

     

    Same here. I said in the flash-back that my old saber was double-bladed silver, so I wanted to get that again. Unfortunately, I found it right after fighting Sion in the Trayus academy...so at least I got to fight Kreia & other waves of Sith with that, but that's it.

  10. Wow. That's great stuff; especially the Atton v. Disciple & Handmaiden v. Visas stuff. That'd be great, would dovetail nicely with the romantic conflicts between those characters, and fit with Kreia as the "master manipulator/betrayer".

     

    Just one or two of those above would've made the Malachor V ending sequence fantastic, rather than the boring incomplete bit it is now. Makes me even madder that they rushed the game. The game was great, but with some of this stuff it could've been fantastic (even if they didn't add to the actual ending at all)

  11. Hey has anyone got a save game for the palace assault? im there at the moment and i kinda f*ked it up:p i dont want to fight the jedi i want to reunite him with the other jedi but nooooooo it didnt happen as i planned it so could someone help me out here please? ta:)

     

    I'm guessing you sided with General Vaklu, and now you have to fight Kevar? If so, don't sweat it, even if you're light side. It doesn't change much, and you'll still get the lightside ending.

  12. I don't know,I've beaten the game as LS but I got the same thing too,talking to atris,then I leave to search for the jedi masters and the handmaiden comes with me.After the conversation with Atris in the early stage of the game,my last reply was "I'll return when I gathered all the Jedi masters",or somethin like that.Anyway,I gather all the jedi masters and I try to return to Atris' "base" and the only way I could go there was ask the handmaiden to go there but she says somethin that I can't go there.Is there any other way to get to Atris' base or do I have to face her corrupted to the dark side after "Kreia" or Darth Tyreia....or something,"persuades" Atris to the dark side.Is there any way I can get Atris to join me?Cause on the game case,I see Atris fighting so I'm not so sure about Atris.It's complicated....

     

    Actually, Atris already fell to the dark side before you meet her the first time, you just don't know. Kreia makes some hints about it, like "you can see the unspoken judgment in her words, the harshness of her tone, etc."

     

    So you can't "get to her" before Kreia does, and there's no way to get her to join your party

  13. No, you didn't ruin anything. You can mix light and dark side planet endings, and still get the proper ending for your side. For example, I was a Sith Lord, but I helped the Queen on Onderon (I was shooting to have the Republic survive, but as dominated by the Sith - which was one possibility GoTo hinted at).

     

    So trust me, everything's fine. I would say what would have happened had you saved Kevarr, but I can't figure out how to use spoiler tags. At any rate, it ain't much different.

     

    Besides, the endings pretty paltry, so there ain't much to screw up regardless.

  14. No offense but that is a little pathetic. On my several play throughs I have not had a problem beating anyone in the hand to hand combat.

     

    Well, if you have a consular character, with points/emphasis heavily on wisdom & charisma, with minimal strength or con...and you're sparring a soldier with high strength & maxed out combat feats, and you can't use force powers...

  15. I concur, although I went to Onderon last, so I didn't have too much time to talk to him/develop him.

     

    I was also disappointed given that at the end of KOTOR 1 (if you follow his story) he seems to mellow a bit, so I was hoping he'd go into defending the republic. But that's just what I was hoping, so I can't really complain about that.

×
×
  • Create New...