
koteko
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koteko started following Help with "conversationalist" build
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I completed the game with a paladin and it was good enough, but I didn't understand how skills worked with party assist and such, and missed a lot of conversation checks. I'd like to try a very weird build based on the skill check analysis on the wiki, and some personal preference (eg, focus on magic-related stuff, antitheist so no priest). In short: Male Island Aumana from Deadfire Archipelago Aristocrat WizardEnchanter/Cipher start with 18 Per, Int, Res (leaves the other three attributes at 7, 7, 7) Make sure to cover metaphysics, arcana, religion checks for their maximum value (both with and without party assist) I think it will be fun, but I'm worried I'm too squishy. There's too much I don't understand about PoE combat. I would be ranged, obviously, but I have a few questions: what are some "must have" perks from both classes? suggestions on which armor to use? I guess I need a robe to reduce casting speed as much as possible does that low dexterity increase casting speed too much? Can I improve it somehow? I need to bring perception and intelligence to 20, to get to the highest convo checks. Will I get some permanent bonuses, or do I need to use equipment for this? I don't like temporary bonuses so food/potions don't help there any general advice on survivability?
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[Linux Steam] Can't run the game
koteko replied to koteko's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's Linux Mint 17.2, underneath there's an Ubuntu 14.04. I find it hard to believe nobody has 14.04: it's a Long Term Support. Any advice on anything I could to do investigate this? I've tried running it in gdb but no signal was caught, it seemed to just.. terminate: (gdb) run Starting program: /home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity PillarsOfEternity [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Found path: /home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity Mono path[0] = '/home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed' Mono path[1] = '/home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono' Mono config path = '/home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/etc' [New Thread 0x7ffff7fdc700 (LWP 7349)] [New Thread 0x7ffff16e9700 (LWP 7350)] [Thread 0x7ffff16e9700 (LWP 7350) exited] [Thread 0x7ffff7fdc700 (LWP 7349) exited] [Inferior 1 (process 7348) exited normally] (gdb) The binary md5 is: 73f739ec7fb1b105a7e67ff07e50c8d1 PillarsOfEternity I guess it should be the same as yours (and any Linux users) unless mine's corrupted.. -
[Linux Steam] Can't run the game
koteko replied to koteko's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm not able to restart it even after deleting the game content and re-installing. Would really appreciate some help - I have finished the main game but I've just started White March. -
[Linux Steam] Can't run the game
koteko replied to koteko's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yes, I tried to no avail. -
For the second time after I haven't played for a while, I can't run the game via Steam on Linux Mint 17.2 (essentially Ubuntu 14.04). Last time I fixed it by deleting the game content and reinstalling, but it's huge so I'd like to avoid it. By running it from the terminal, nothing happens: $ ./PillarsOfEternity Set current directory to /home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity Found path: /home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity Mono path[0] = '/home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed' Mono path[1] = '/home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono' Mono config path = '/home/fabio/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/etc' Also, all the shared libraries are correctly linked: $ ldd PillarsOfEternity linux-vdso.so.1 => (0x00007fffab705000) libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f1f0a3da000) libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f1f0a1bc000) librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f1f09fb3000) libGLU.so.1 => /usr/lib/x86_64-linux-gnu/libGLU.so.1 (0x00007f1f09d45000) libGL.so.1 => /usr/lib/nvidia-346/libGL.so.1 (0x00007f1f099ed000) libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f1f096b7000) libXcursor.so.1 => /usr/lib/x86_64-linux-gnu/libXcursor.so.1 (0x00007f1f094ad000) libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f1f091a9000) libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f1f08ea2000) libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f1f08c8c000) libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f1f088c7000) /lib64/ld-linux-x86-64.so.2 (0x00007f1f0a60b000) libnvidia-tls.so.346.87 => /usr/lib/nvidia-346/tls/libnvidia-tls.so.346.87 (0x00007f1f086c3000) libnvidia-glcore.so.346.87 => /usr/lib/nvidia-346/libnvidia-glcore.so.346.87 (0x00007f1f059e5000) libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f1f057d3000) libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f1f055b3000) libXrender.so.1 => /usr/lib/x86_64-linux-gnu/libXrender.so.1 (0x00007f1f053a9000) libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 (0x00007f1f051a3000) libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f1f04f9e000) libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f1f04d98000) Any clues?
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Update 100: The White March - Part I
koteko replied to BAdler's topic in Pillars of Eternity: Announcements & News
Yep, I was interested in how much White March content was added to the original playthrough. Or said it another way: by taking my save in the Burial Isle, do I lose anything of "White March" compared to starting a new game? The answer seems to be no, thanks Katarack21.- 88 replies
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- Update 2.00
- The White March
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(and 3 more)
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Update 100: The White March - Part I
koteko replied to BAdler's topic in Pillars of Eternity: Announcements & News
How much does it add to the original playthrough (if anything at all)? I'm trying to decide if to use my "last save" or start a new game: I'll do the latter if there is enough new stuff- 88 replies
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- Update 2.00
- The White March
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(and 3 more)
Tagged with: