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Vorgmechen

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  1. After years of silence in which I have played games casually while studying philosophy I think it is evident that some problems may be persitent or it may be, that what I think is problematic and a flaw in the design is not something the community or the designers feel urgent to correct and change. Many things can be said to strengthen such a view, but I will leave it at that. I will in the following make a comment to the combat system and how it handles the translation from program structure (mechanics or systems) to meaning for the player. Pillars of Eternity is a game I backed from the
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