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vM1eaGRMtzwe

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About vM1eaGRMtzwe

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  1. Purchases sync, save games and character vault don't. But the information is stored on your sdcard ( in /sdcard/Android/data/net.obsidian.pacg1/files ). Personally I'm using an SSH server on my different android devices, in combination with Beyond Compare on my PC, to copy the files between my android devices using SFTP.
  2. Ah yes. My bad. You will obviously need a number of nice large 4K SmartTVs running Android for testing purposes. Better make sure to get one of each brand/model you can find, just to be thorough and cover all your bases.
  3. I'm trying to reconstruct from memory here, so I can't guarantee I'm 100% right. The Poison Pill at Normal difficulty with 3 character party. Amiri at City Gates Merisiel and Seoni at Village House The other 3 locations (Apothecary, Town Square, and General Store) were already perma closed. Villain was encountered at Village House (not sure anymore which character), Amiri temp closed City Gates by defeating a Bandit Henchman. Villain was defeated by successful combat check. Game didn't end. (As it should have, no place for villain to flee to.) Villain was shuffled away and cards shown to drop on both City Gates and Village House. After that Village House was closed (can't say with absolute certainty any more if it asked me if I want to close the location or not or if I had to perform the closing action).
  4. Oh, also, you shouldn't need a smart TV to reproduce this. I was able to reproduce it on both my Samsung Galaxy Note 4 and a E-Ceros Revolution 2 Tablet (game looks great on a 2048x1576 9.7" screen btw) by pairing them with a Bluetooth mouse (used a Microsoft Mobile Memory Mouse 8000, but any BT mouse should work). Pretty much any android app (both general and games) I tried seemed to react to the mouse clicks as if they where touch events, but PA completely ignores them.
  5. Well, the start screen with the play/story/quest/store menu looks fantastic on the large screen. I can't say anything about the rest of the game as I can't get any further without the mouse working. I'm normally using that TV as my computer monitor (43" at 4K comes to the same dot pitch as most "normal" computer screens, so that's like 4x 21.5" 1920x1080 screens in one), which means that I'm sitting pretty close to the screen instead of the normal "TV distance", and you can really see all the small details then.
  6. I've Pathfinder Adventures installed on two different android devices. A tablet and my phone (Note 4). Both devices use the same google account and are logged into the same Google Games account. I can see that the items I bought in the store and the gold I got from playing shows up identically on both devices. But I would have, naively I guess, expected that my actual game state, parties, game progress and so on, would be synced between all devices. That doesn't seem to be the case?
  7. I have a smart TV running Android 4.4.4 ( https://www.kogan.com/au/buy/kogan-43-agora-4k-smart-led-tv-ultra-hd/ ). This isn't a touchscreen device, but it allows connecting a mouse via USB. In all other applications (both pre-installed and ones I've installed from the play store, including a number of games), mouse clicks are being recognized exactly like touching the screen on my tablet. Except for pathfinder. It seems to ignore mouse clicks completely.
  8. I was playing with 2 out of 5 locations still open. With characters present at both. I encountered the villain at one of the locations, got the option to temporary close the other location, which was successful. I then successfully defeated the villain. I would have expected the game to end at that point (villain defeated, no other locations open at that moment). Instead I got the shuffle and hide-the-villiain animation, with cards being seen to drop on both locations, followed by the sequence that shows that the location where I encountered the villain is being closed and the remaining cards for that location removed. Shortly after I lost the game as there was only one card remaining in my blessings deck, so I don't know of the villain really was shuffled into the one location that I had temporary closed, or if, as the animation showed before, there really was a 50% chance that the villain was put back into the location where I encountered him and then thrown out when that location closed.
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