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LHWong

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Posts posted by LHWong

  1. A good post. I agree with most points raised.

     

    I also love this game - haven't binge-played a game for several years. Hopefully developers can take some of these ideas into consideration.

     

    I, like some others, also disagree with the criticisms of the stash. Inventory management is one of the worst parts of the cRPG genre. I do understand why people like it from a RP perspective, but it is just unnecessary busy work. The only thing I would be ok with is adding in weight limits, but we should definitely have unlimited slots.

  2. Can someone correct me if my understanding of this is incorrect?

     

    My understanding is that a tank character in this game would be a character with high damage reduction (via heavy armour) and a shield. The ability for this character to dodge would be limited but is offset by the ability to mitigate damage.

     

    If I wanted to build a rogue with a high damage output with the ability to dodge attacks, how is that achieved?

     

    Is deflection a stat that mitigates damage or increases avoidance of damage?

  3. I prefer this state too. One of the things about including dual class and multi class was that it made the vanilla classes somewhat inferior. A level 3 fighter dual to mage / cleric / druid / thief was always better than its respective vanilla human counterpart, due to the slightly improved combat bonus, 18/00 strength, ability to use helmets (although this bonus is somewhat unnecessary with bg2 the introduction of ioun stones), ability to wear all fighter armors (especially druid), ability to use most weapons (mage, thief), 18 constitution. And of course all of these are compounded when you choose berserker or kensai - and start the dual class at level 9 or 13 for that level's respective bonus.

  4. I have been going through all the updates and the POE wiki. Am I correct in assuming that there will be no dual class, multi class (or similar) options? Rather the flexibility is in the choice of skills/talents/perks/traits (somewhat similar to Dragon Age: Origins) and also gear (somewhat similar to Neverwinter Nights).

     

    E.g. you choose how to develop your characters via spending points on level up, further to that you choose what your characters wear (e.g. monks with weapons) but need to keep in mind the consequences of equipping certain gears.

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