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Lavitage

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Posts posted by Lavitage

  1. If you were to build a ranged attacker around the concept of "the entire game is levels 2 through 4" how would you do it?

    I'm thinking ghost heart/devoted. Ranger for marked prey, ghost heart so you don't have to worry about bonded grief. Fighter for disciplined barrage, devoted for extra pen.

    Max dex and per, 3 resolve, other stats whatever.

    Weapon, not sure. Options that stand out to me: Hunting bow (+acc, flexible damage), scepter (1 handed, flexible damage, destructive channel), rod (flexible damage, blast)

    Companion, not sure. Bear, +armor talent, have it stand behind the main tank as a 2nd line? Wolf, +damage talent, have it run at the enemy backline?

    Any other ideas welcome.

  2. Ghostheart/Assassin with pumped explovises skill loaded with Concussion Grenades and double blunderbusses absolutely destroys everything.

    Play sneaky in the beginning and go around do non fighting quests and lvl up. Buy a couple of fireball necklaces for fights u need to do. Boost explosives with Gloves, hooker in Dunnage and Luminous Adra potion and ofc the skill trainer and then enjoy the fireworks. It's insanely effective and equally fun.

     

     

    Where do you get ingredients for bombs?

  3. Fighter: 2, 3, 4, 5

    Paladin: 0, 1, 2, 4

    Ranger:

    Barbarian: 0, 1, 2, 3, 8

    Monk: 0, 1, 3, 4, 6, 9

    Rogue: 0, 1, 3, 5, 7

    Chanter: 4, 5, 7

    Cipher: 0, 1, 5, 6

    Wizard: 1, 3, 4, 8, 9

    Druid: 3, 4, 5 (and 0 for shifters)

    Priest: 4, 5, 7, 8 (and 1 if at least one other character is a nature godlike) (and 3 if at least one other character is a berzerker)

  4.  

     

    Correct me if I am wrong but not all drugs can be running together, no? I remember yesterday I wanted to use 3 drugs before fight (not on Monk) and they just canceled each other and I had only one running on.

     

    Or maybe it's just UI thing next to your portrait....

    Correct.  Only 1 drug or drug crash penalty may be in effect at any one time. 

     

    The game doesn't document drug stuff very well.  Had to figure out a lot of the mechanics via experimentation.  Which I suppose is thematically appropriate, but still rather annoying.

     

     

    Doesn't that make Nalpazca kind of.... bad? Only one drug for all the alchemy investment just for one drug. Not to mention many potions have from start as potent effects as mid alchemy drug.

    I thought you can be on several drugs at once :/ One is little....meh imo.

     

     

    Nalpazca passively generates wounds while on drugs which means you can go glass cannon stats/armor, pick your attacks on targets that can't fight back, and still have resources for your abilities.

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