
Octopus-Pancake
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This time in Galawain's Tusks. On the quest Wardens Warding regarding Amalia, after parlaying with her she says that I opened the chest behind her and took the armor that was in it but I never touched the chest and its locked requiring a key so I can't open it at all now.
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I'm stuck on the same quest. I have picked up everything that I've come across with nothing pertaining to the *Spoiler Warning* 2 skeletons that I can interact with. I hate asking for help with this but I've been through the entire tomb. I must be missing a hidden object yet I stealthed all around and found only 1 which had nothing to do with the skeletons EDIT: I figured it out.
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As the title says my game is glitched due to a bug. I've read another thread that says there is supposed to be a cutscene and a path opens up in the room with the 4 panels. They eventually say its fixed but didn't put how it was fixed or what we needed to do, if anything, in order to unglitch current games. I'm baffled because theres nothing I can do apparently that fixes this and reloading earlier save games did not work. So I can't progress nor do I know of a fix for this.
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I can't begin to explain how horrific the writing for this stupid quest was. It's so short of a quest that I honestly wonder if isn't even worth bothering to criticize, but I just can't get over the fact. Where the hell were the writers'brains when they wrote this mess. First off, WHY in the WORLD do you get a negative hit on Defiance Bay's reputation if you "HELP" Peregund, and I say help very loosely because I am left to wonder what it is I accomplished after this quest. This makes not a SINGE LICK of SENSE. If I'm helping someone who has been attacked by looters, irregardless WHO the looters are, wouldn't that be a good thing? Second the looters themselves. To start with why would I, or even Peregund, be attacked by looters randomly if they were farmers and misfortunate people... REAL PEOPLE DON'T FEKKING ACT LIKE THAT. Also if the looters had cared to EXPLAIN their situation, MAYBE Peregund would let them have what was left seeing as she has AN ENTIRE BLOODY SHOP IN TOWN. This really perplexes me on too many levels for me to care about some mediocre miscellaneous quest. FURTHERMORE, after you kill these 2 idiots, you are confronted by their cousin who gets all pissy about you defending yourself *facepalm* again this is STUPID. She gives you some spiel about how they are misfortunate and are pulling the "self-defense" excuse against nature itself. Ok I'm not against helping people. But you are given NO room to offer aid other than allowing a theft to take place. HOW DOES THIS EQUATE TO POSITIVE REPUTATION FOR ANYTHING. The moral ambiguity of this writing just shows a pure lack of reality, or fantasy for that matter, in their writing. I could think of several different ways this could have played out making it much less ridiculous and stupid and much more reasonable: 1. Give more options for helping aside from a single indirect way to help these people. Give us the option to give them MONEY or something. 2. Completely redo the reputation change to reflect something that isn't so retarded and stupid. 3. Instead of outright being attacked by the first 2 "looters" Initiate a dialogue with them that can play out in several different ways. 4. Moral implications could be adjusted completely to better reflect a more realistic outcome. Instead of it being so stupidly cut and dry, IF you decide to allow the "looters" to steal at least give an option for us to help Peregund. RIGHT THERE, thats 4 simple quick ways you could have fixed this ridiculous quest and made it 100% better within the 5 minutes of me WRITING this entire thing. On a sidenote regarding the reputation hit itself there is NO explanation or LOGICAL REASON AT ALL, that I would even GET a bloody negative reputation hit. Why, was Peregund evil? Did she maybe lie saying the ferry was hers when it wasn't? Maybe SHE was the real looter. That is another possible edit to that quest so in total theres 5 things you could change. Third the conclusion of the quest is just... As I stated above, there is no wiggle room whatsoever for choices made. It's way too black and white and it shouldn't have to be. And to anyone who has the mindset "it's just a 2 minute quest chillout" This is horrible thinking because it's minor miscellaneous quests like THESE that add flavor, substance and additional immersion to an RPG. I seriously look at this writing and wonder, what were they thinking, SERIOUSLY. Someone had to look at this and ok this entire quest and I'm just shocked by how this pisspoor amateur writing was allowed to pass... UGH I seriously had to step away from game and I decided, perhaps against my better judgement, to write this critique, good lord that writing it was so godawful. Please Obsidian look at this criticism seriously. You guys aren't some new indie dev company starting out for the first time you are an established company. You shouldn't allow such amateur writing to go in a more professional type game.
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So I was attempting to zone out of a cave, and the game sat at the loading screen, nothing happening. I haven't had an issue up to this point. Solid game etc... so I figured I either found a bug or something was going on. After about 30 seconds the "program stopped responding" window popped up so I decided to close the game out. Well I started the game back up and attempted to load my latest save file. Same thing happened, so I figured maybe my save got corrupted somehow? I attempted to load a different save same thing happened. I attempted ONE more time, but this time I happened to glance over to my network hub that I use to connect to my router in another room and the on my hub thats suppose to be on showing a connect to internet via the router etc... The clip on the cable is broken so it doesn't stay in there, though I normally don't have issues with it coming out. I do have cats and on likes to sleep close to that network hub but I've never had an issue with it coming out. ANYWAY, I pushed the plug back in and was back onto my network and my internet. I went to sit back in my chair and then I noticed my game loaded. At this point a thought popped in my head that the 2 were related. So I pulled the cable out and attempted to load and it basically timed out loading. Instead of hard closing the program I clicked wait and then I plugged the cable back in and the game loaded instantly... Am I to understand that the game requires internet to load a friggin save file? I can't play this game offline or is this a bug/glitch of some kind?
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Another oddity that I find, when listening to dialogue, sometimes it's voiced, sometimes it's not. And there is explanatory bits prior to the dialogue which is never read. I would love to see everything read, the explanatory bits by a general singular voice, and all the other dialogue voiced. Wishful thinking maybe but it tends to come off as a bit "half-arsed", excuse my french. Don't get me wrong, I absolutely love the voice-work. Just would love to see it "finished" persay.
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Well thankfully This is from the GoG Terms of Service. It won't get you in any trouble sharing it with your brother and if you live in the same household there aren't even any ethical concerns Well thankfully then we do indeed live in the same house X-D. Although I wonder though if we didn't would this be a problem... Well something I can look up another time.
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... if I buy the GOG version, since it is DRM free, is it alright if I let my brother play it as well since he wants to play it before buying it? I already own it for steam so I might go with a DRM free copy for both me and my brother. I don't want to do this though if it's going to get us into trouble.
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Solid game so far but few issues I think could be tweaked or added. One thing I like very much is, if you have multiple weapon sets you actually HAVE those weapons visible on your body. So if I have in weapon slot 1 a 2h sword, and 2 a crossbow, the crossbow will show when I have the 2hander selected and visa versa. HOWEVER, for some reasons crossbows are attached to my butt. I think this is an error since I would imagine it would be on my back, not my butt. Another thing I noticed which is rather annoying, if you bind left alt/right alt to something, it doesn't work. I set left alt to highlight items etc... This never works. While I'm on keybindings, the default keybindings sometimes have 1 key on 2 seperate entities. The tab key, which I wanted to use for 2 things, can't be used even though as a default they are. I would like the ability to keybind 2 keys for 2 things, so like under the interface section of keybindings, Tab is used to go through the different characters in your party, and is also tied to something else. I don't recall what because i changed it around and now I can't apply tab to Next Tab, and what I have it currently set at. I hope this gets addressed. I've seen games do this so I know it's doable. The last thing I have at the time of writing this is, you can hold shift and click the standard number keys 1-9 at the top of the keyboard and it will select those party members simultaneously. HOWEVER, if you hold shift and click the characters in the main window to select multiple characters it just selects that individual character. Would like to see this so I can add the characters clicked the same as holding shift and clicking 1-9. Will add more as I come across.