Jump to content

gandalfrockman

Members
  • Posts

    12
  • Joined

  • Last visited

Reputation

3 Neutral

About gandalfrockman

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator
  1. edit2: Man the way the game handles numbers seems really obtuse. I am editing Eder and have unequipped all his gear and made sure there were/are no buffs on him...despite that, when I set his Resolve to 13, it shows as 15 in his character sheet. Why? Hiravias, similar issue setting his Con. No matter what value I enter he has +1 from that on his Character Sheet. Race Bonus.
  2. UGh, ok my disunity install just broke and I don't feel like fixing it right now. (That thing is shaky as hell right now) . I Guess Ill be using all prebuilts for this playthrough. Hopefully The next patch continues to uncrapify the NPC's. If it doesn't I'll revisit this.
  3. Having a character setup this way AFTER their race bonus does not sound min/max'd at all. It sounds about right for ONE OF the casters, they shouldn't all be setup that way, and I would probably look @ 18/16/15, or 18/16/14 instead. It sounds more in line with what I would expect from one of the old infinity engine games. That character is going to be sort of like minsc, with a few very solid stats, but some distinct deficiencies elsewhere, and there are multiple caster builds you could pursue with those scores. The problem is that the attribute scores assigned in game right now make the characters Capable of doing many different things, but Incapable of doing any of them well enough to be useful past Normal mode (and even there, some of them are questionable). Edit:Just as a note- I am NOT suggesting all the BG2 characters make sense as a model for this... None of the characters in PoE should have stats like saverok or Jaheira!
  4. GRRRRRRRRRRRRRRRAAAAAAGAGAGAGAGAHGAHAH!!!! FLLBBBLLBLT!!! RASSASFRASSASSONUVA FRGAGAMARAGHM AAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!! WHYYYYYYYYYYYYYYYYYYYYYYYYYYY!!! YARAARGAGRGAGGGHA! HAHAHAHAHAH HAH AHAH HAHA HAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! HNNNNNNNNNNNNNGGGGH! EDIT:Spelling corrections.
  5. Awesome! Honestly, I'd like all of them to be at least viable for PotD even if they aren't optimal.
  6. Point taken, what do you feel would be a good minimum? Hey if the consensus is that they have satisfactorily resolved the problem; thats great, but I don't think Eder was one of the worst offenders. I'm withholding judgement until we see the rest of the cast.
  7. Hmmm... Anyone want to do a quick "collect all the characters as fast as possible" run? Sounds like the stat fixes didn't apply retroactively as intended. If they are still fubar'd I'll probably slap a mod together to fix this saturday, I think I've got a working method to pull apart and put back together the asset files without fussin about with the materials nonsense. Would like to see suggested stat blocks for each from more experienced players; I know my way around unity and modding/file manipulation, but I have less than 10 hours in PoE right now. (Not for lack of trying, just haven't had the free time yet). Guidelines should be as follows to avoid min/maxiness: -No more than one 18+ score before race bonuses. (This does not mean everyone should have an 18) -No score over 20 after race bonuses -No scores lower than 10 -No change in total attribute scores. -Ideally it shouldn't be a set of scores that shoehorns them into a specific build This should give us viable characters without min/maxing.
  8. Adding in a respec is beyond the scope of whats needed, and I feel like the character's race,sub-race, and background choices should be left untouched. There's really only one thing I think NEEDS to be addressed: The trash-tier attribute distributions. And two things that would be nice to change: The Talent Choices, and the skill choices as they level. A respec from level 1 would be nice, but that's not fixing a problem, that's adding a whole new feature... Lets try to walk before we run.
  9. Yeah this has come up a few times in this thread. It isn't really a good solution. It's buggy, it breaks things, it disables achievements, it is at best, a workaround.
  10. I'm investigating a couple of other options for making the changes. With what we are trying to do we don't need the level of functionality that the asset editor provides, it might be possible to just pry everything apart with disunity, make the changes and then inject the altered file into the .unity3d file. Failing that there are ways to get around the material problem, they just sound like a lot of trouble.
  11. Found the attribute scores, They are in a game object in the file Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle\companion_<INSERT COMPANION NAME HERE>.unity3d But I can't save changes... anyone got $1500 USD or one of these mythical unity pro edition trial codes? For what it's worth aloth is listed as level 7, with no available talent selections; so I'm guessing all of the scaling to your level business is triggered when you meet them, and doesn't seem to be located in the same place. Honestly a couple sub-optimal or even bad talent selections is ok with me, but the absolutely crippling stat distributions are completely unacceptable.
  12. So I'm digging around in the game files with unity to try and find where this is stored. This should be a relatively simple Mod. I'm just thinking shuffling the attributes around a bit. No changes to race or background choices. MAYBE skill choices as well depending on how it's setup and how hard it is to change. Anybody have recommendations for what they should be?
×
×
  • Create New...