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sewe89

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  1. I have the same issue. I can see the saves in C:\Users\<username>\Saved Games\Pillars of Eternity II, but nothing happens when i try to load after the party was wiped. Just returns to the load or quit prompt. Aslo, when restarting the game, all the saves are gone from the load menu, and only "New game" is available to press. The logs seems to indicate that there are some permission issues. After removing the `Temp/Obsidian Entertainment` folder, the saves reappear when restarting the game, but nothing happens when I try to Load ZIP FILE WAS CORRUPT! C:/Users/Kristoffer/Saved Games/Pillars of Eternity/d516eecc-84fc-4112-811a-c5e1faaaeb85 autosave (2016_04_07 19_15_08 UTC).savegame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnauthorizedAccessException: Access to the path "C:/Users/KRISTO~1/AppData/Local/Temp/Obsidian Entertainment/Pillars of Eternity II/loadedSave.zip" is denied. at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 at Game.LegacySaveGameImporter.GetGameCompleteLegacySaveGameInfos (SizeStyle sizeStyle, System.Boolean& abort) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game.LegacySaveGameImporter:GetGameCompleteLegacySaveGameInfos(SizeStyle, Boolean&) SaveGameInfo:CacheSaveGameInfoThreadFunc() (Filename: Line: -1)
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