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Posts posted by malolis
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Don't be sexist, just because I play as a girl doesn't mean I should be treated differently. Women in Japan are being denied their rights because of their menstruation and you make a post like this. You monster!
GIRL POWER!!!
Poe's law.
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I'd rather just wait for the whole game. I think early access is a bad thing which detracts from the joy of playing a well made, well polished and finished product.
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In my opinion, Shadowrun Returns was a very poor game. There was so little depth and scope that I felt bored after about 2 hours in. While the plot and setting were interesting, they didn't make up for the lack of solid content.
I think that if that game did not have the Shadowrun name attached to it, it would have been criticised much more harshly. I really hope PoE does not turn out that way.
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Dunno. Dungeons (even megadungeons) can be engaging. But...
"Whenever I design a large dungeon, and whenever I was in a dungeon designed by someone else, the default assumptions are:
-There is a wide variety of monsters in the dungeon.
-It's really big.
-The design is nonlinear so you that you can end up doing the dungeon in any number of different ways.*
-There are traps. These traps make sense considering who built them and what they were protecting.
-There are weird nonstandard tricks--these things are weird but they have a reason they're there. If all else fails its some kind of "test" and if even that fails then maybe it was designed by an insane wizard.
-There are enough traps that PCs look at every single thing in the dungeon sideways. Therefore every detail--even if harmless--is potentially important.
-The culture(s) that built the dungeon aren't the ones who live in it now (that's why there are traps and tricks guarding ancient hidden treasures rather than just guards in front of what amounts to a bank vault.)
-There is more than one intelligent faction living in the dungeon and controlling what goes on there (that's why 3-8 random adventurers have a chance of getting in and out--the enemy isn't inept, they just have to simultaneously deal with other **** besides you.) (That's also why there's more than one kind of trick and trap.)
-The whole dungeon functions together. A lever or key in location A can affect things that happen in location B. You have to go back sometimes to find these things.
-Dangerous features of the dungeon can be used against the dungeon inhabitants by clever PCS.
-The tricks and the traps alternate with monster fights but--more than that--they are integrated with monster fights so that they can work together. You never fight the same monster twice because environmental factors make a difference."
Usually, CRPGs end up somewhat lacking in the features that make dungeons fun.
If the mega dungeon in PoE has even 50% of these features, I'd be a pretty happy bunny.
When playing a dungeon, the thing which tends to put me off the most is the feeling of a linear, modular progression through it, no matter how well designed the traps and encounters are. I'd prefer to have a well fleshed out atmospheric dungeon rather than one which is just a series of shallow, barely related challenges.
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So what sort of levels do people want to see in the mega-dungeon? I'm personally hoping for a good 50-50 mix of monster/traps levels with puzzle levels. Maybe with a few good boss fights. What do you guys think?
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The problem is that the loot from combat related solutions almost always give better loot than any other. People will always want to just fight for the chance of getting some nice drops.
Which is a problem how?
It punishes more intelligent solutions to quests by not giving the player nice items, so players won't tend to want to go for the non-combative option.
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The problem is that the loot from combat related solutions almost always give better loot than any other. People will always want to just fight for the chance of getting some nice drops.
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This feature would be great if they had the time to put it in.
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I always go caster on my first play-through of RPGs, not sure what race or caster class though.
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I'd pay for an expansion pack...
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So how old are you people then?
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
I think I'm at the young end of the spectrum for this group. I first played Baldur's gate when I was 7 and kept myself amused just in Candlekeep for hours and hours.