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Posts posted by Master_Splinter

  1. 1) The number of bugs in this game is insane. Insane.

    2) No effort was made to fix the bugs that are on the Xbox.  You just ported it directly to PC.

    3) While effort is put into the storyline at the beginning of the game, any props for that are destroyed by the game's ending.

    4) Handmaiden is a really degrading depiction of females.  It's really just gratuitous, and adds to the feeling that you put little effort to completing the game.  I liken this to a B movie.  And Star Wars is clearly not a B movie.

    5) The dialogues themselves have bugs.  how is that even possible?  Did you play your final product at all?

    6) The random item drop system is a good idea.  Yet somehow you manage to mess it up.  Items that are unique pop up several times??? A five year old game like Diablo II got even this right.

    7) Finally, you left the cut-game content in the actual final game.  What were you thinking?  This is really the most direct display of how little effort you put into the game, for whatever reason.  Bottom line is, Obsidian, you did not get the job done.  Are you trying to rub it in by leaving the better, yet unfinished, parts in the game?


    Oh how I wish this game was in Bioware's hands.


    1) The number of bugs in this game wasn't insane, no worse than it was for Kotor 1, maybe I just got a good copy? Doubtful....


    4) Handmaiden is not a degrading description of females. She is a very disciplined individual that is very responsible. I'm sorry if you're offended by what she wears when you duel with her, but perhaps you should grow up and mature a little bit?


    7) It's Obsidian's first game, and it's the sequel to the Game of the Year. They had time constraints because LucasArts is an odd publisher. Given these setbacks, I'm amazed they pulled off the wonderful job they did. This is in the same ballpark as the first game, if not better.


    Maybe instead of uselessly putting this game down, you could offer some constructive criticism?

  2. Yeah, it would have been nice to have challenging combat. I've never understood why they have 3 difficulty settings that are all easy. I'll say it one more time...If you're going to have three levels of difficulty, then the hardest difficulty better be really really hard." That doesn't affect the game, if people get stuck they can easily turn down the difficulty. Kotor 1 had the same problem, too easy, don't try to blame this on Obsidian.


    It's frustrating, but it didn't make my opinion of the game go down that much. This game is just as good as Kotor 1, if not better. Take into account also that this was Obsidian's first game, and they chose it to be the sequel to the game of the year. Add in the time constraints that were forced upon them, and you realize how great of a job Obsidian did making this game.


    Keep it up obsidian :rolleyes:

  3. at the end of the game when you confront Kreia, Darth Traya, you're FORCED to eventually say "I came here to kill you Kreia".  Personally, that doesn't make any sense.

    I don't remember having to say that. :p


    i ran through all the dialogue options available to me several times, and that was the only one left after I went through every dialogue tree. Maybe it's only because I was male/LS or it was a glitch :huh:

  4. I'd like to think that this was meant to be ironic. A play on the "final confrontation" cliche. That the exile's words meant that he was willing to give up his own life to stop Traya from killing the force...


    That would make sense, and I would have been happy with that if they would have mentioned something to that effect. Kreia said early on after what happened with her hand that if she died, the exile dying was strong possibility.


    Having the exile kill her, without dying himself and no mention of the bond whatsoever in the dialogue seems like a very serious hole to me.

  5. Just finished the game, there is one thing that really bothers me....


    Spoilers involved, don't read if you don't want spoilers!!!










    at the end of the game when you confront Kreia, Darth Traya, you're FORCED to eventually say "I came here to kill you Kreia". Personally, that doesn't make any sense. It was dicussed several times during the game that if She dies, than you do as well, because of your powerful bond.


    When her hand was cut off it really hurt you too. How could she die and it not affect you at all? They should have explained that, it was just silly not to. Unless I missed it? But I don't think I did


    Overall though it was a great game. It was thoroughly enjoyable up until Malachor V where several things happened that were never shown/explained, when they clearly should have been.


    But overall yeah I loved it, and it was better than the first in my opinion. One odd ending does not ruin a game that was immensely enjoyable.

  6. btw death field sux...it does 30ish damage or less to everything even with a failed save.  If u want health back use master heal or a medpack...if u want damage force storm!  For those two powers i would rather have gotten force armor or valor upgrades.


    Well sure if you use it on ONE enemy. It's called Death "Field" because it's meant for use in a "field" of enemies. Suppose you're surrounded by 5 enemies and you get 30 hp from each, that's better than your silly "master heal" ;) And there are times when there are quite a few more than five....

  7. I think what they should probably have done is just make the bosses a lot harder.  All the regular enemies being extremely easy really makes sense when you think about it.  A Jedi Master should be able to cut through a whole Army of Sith like a knife through butter anyway.  But that should be compensated by making the bosses really hard.


    Meh, from what I've seen in the Star Wars movies, the Jedi Masters aren't that great. They were about to be slaughtered by a droid army if not for the clones coming when they did.


    There's no 2 ways to look at it, this game is just ridiculously easy. And it's not just after you get your lightsaber. I was 1-hit-killing all the droids in peragus on the highest difficulty.


    It's not like it's "That Hard" to make a challenging game. If there are 3 levels of difficulty, the hardest one should be REALLY HARD. I can understand if they want to make the game easier for casual players looking to be entertained, but they make 3 levels of difficulty for a reason yes?


    Fortunately, this doesn't affect me that much. If I want challenging games I'll go hit up Halo 2 or Ninja Gaiden. This is an RPG, and as such the story and character interaction/creation are the main points. In this light, The Sith Lords shines beautifully, and is better than the original :ermm:

  8. In my opnion, Swoop racing is not fun at all in this game.  They have made it extremely hard you don't get very much for it.


    I agree and disagree. First of all, the swoop races are the only "challenging" aspect of the game that I've met. All of the fights are really fairly simple click and kill. It's nice to have a challenging swoop race every now and then.


    However, it's frustrating the way it's set up. You don't get much credits. Also, I find it to be EXTREMELY shaky. if you press a or d a little bit you barely move, where as if you press them down any more you're WAY off to the other side of the screen. There's no middle ground, and it just makes you feel like you have no control over the thing. Another thing is, I'm certain that 1/4 of the acceleration pads I go over don't help me. It makes a boosting noise and you can notice a boost when it works, and that just doesn't happen alot of the time, and I'm sure I'm going over the middle of the pad.

  9. 4. Sometimes when I pick a option from dialogue, it actually does the opposite of what I picked, this has happened to me three times so far, so I know for sure it's not me misclicking the choice.


    This happened to me as well.



    I was leaving peragus, and I told Atton specifically not to shoot the asteroids and blow up the station, and what does he do? Blows up the station...I'm thinking because of the events that follow on Telos, that this may be the only option.


    Also, on Telos, I was getting the slave Twilek back for the guy who lost her playing Pazaak. I never got an option to help the Twilek girl. She said she didn't want to go back to him. All I got for options was 1) Make her my slave or 2)Force her to go back to the guy who lost her playing Pazaak, who she said she didn't like. Personally I thought that was fairly lame :wub:


  10. My initial impressions: Everything is Good, and entertaining. There are some weird low-res graphics that I know were better in Kotor 1, but just in general the loading timea are faster, and of course the Resolution is much better in K2 :ermm:


    My biggest regret with the game is, well, it's ridiculously easy. By this time in K1 there was some "reasonably" challenging fights on the hardest difficulty. I'm on Telos now on Difficult setting, and I haven't come close to dying yet. I haven't been using shields, stims or anything. And it got kind of silly when I was 1-hit killing all the mining droids on Peragus :thumbsup:


    But RPG's are all about the story, and this one is good, and overall I'm loving it so far :cool:

  11. I think that anyone who spent enough time on this forum and who can think for himself would come to the conclusion that the systemreq. will be slightly heavier than those for K1. Why make it such a big deal, Hades? Or is this just some sensless random whining due to a lack of anything better to whine about? >_<




    Personally I think it will be a little easier for people to play than the last game. They're supporting more vid card drivers, which was the source of frustration for many people last game.

  12. I also agree with Drakon.  If a enemy is using a weapon and its not destroy during combat, for some odd reason, it should be in the loot pile.  As well as any armor that wasn't completely destroyed.


    I think this how it should be done.


    Have a random loot chart for all group types.  Dark Jedi would be one group type, while Civilian Thug would be another type.  You have each group type have its own set items.    Dark Jedi would be Lightsaber and basic Dark Jedi robes, for a thug it might be a basic blaster and a light combat suit (at most a +3 Defense value).  Sure these items wil be important at the lower levels but once you hit the mid range to upper mid range, 6th to 12th level, these items will not even be worth picking up.  Beside set items do a random bit of items that one particular subgroup might have.  There is an equal chance that they will not have anything.


    In this way you have set items which the adversary obviously used while still keep the random lot done in a realistic fashion.  Best of both worlds.


    Exactly. That just seems like the obvious way to do things. I don't know why we haven't seen it?

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