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boutinp

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About boutinp

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  1. It doesn't really matter what the scope of the project is, the important thing is that you prove that you can complete it. My biggest problem is that I undertake too many things and end up wit a lot of loose ends. Cry for me, Oh, and, it's got to be interesting, fun, impressive, and free,... then maybe someone wil put aside their HL2-production-level game to give the independent developer a try. I wish I could run a survey to see how many people out there do actually try freebies that are on the Net just for the heck of it. Java games, Flash games, etc. "All we need is a good plan" Patrick
  2. Garage Games is offering the networking portion (which is based upon T2 technology) of their engine as a standalone, my mistake. thank you for the tips, I'll look into the clownkeep.com right away, I appreciate the post, good luck with your project. Put up a weblog/ diary/.plan (whatever you choose to call it), it would make for an interesting read. Once again, thanks Patrick
  3. I believe you are right. Half-life 2 killer, perhaps not, but if someone might come up with an original idea, and something that's a bit less linear (don't underestimate replay value) . RPG. Co-op. etc. When there's a will, there's a way. (wisheful tone) Thanks for the reply. BTW, no one has actually commented on the merits of licensing Garagegames technology for a RPG. It's not "Vampire" caliber graphics but... Patrick
  4. And here is another God/ Rockstar of the arts. Whatever. Anyway, here's a nice article by Jason Manley: Jason Manley Article Cheers Patrick
  5. Here's an interesting link, maybe it'll shed some light on how it's done, personally, I think it's magic. Justin Sweet example cheers! Patrick
  6. Hello, just something that's crossed my mind recently, how do you deal with financing a project that takes 2 years to bear fruit, you have to have a steady cash flow to help you through until you can live off the earnings. Obsidiant, despite being a startup game development studio, has alot of experience under its belt, plus they inherited the Kotor2 deal right off the bat (?), then the NWN2 one, these are "bankable" names that'll get you the financial support that you need to get you going. Could anyone give me a link to a "development diary" of sorts from a company that had to start from scratch? And something recent please, everyone knows that game development costs are making leaps and bounds and now rival hollywood movie budgets. Just curious. I guess I'm another one of those that dreams of starting his own company from scratch. BTW, if you had to choose on a "near-free" engine license, what would it be? The Torque Shader Engine, adding the Network component from Tirbes2 (and it's supposed to be very good), seems like a good deal for developing an RPG. Feel free to be opiniated, Patrick
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