Mishra
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Posts posted by Mishra
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I'm guessing if you walked up to a bear in real life then it might want to attack you because you're too close and encroaching on its personal space? That would seem the logical answer to me.
Yeah. I'm pretty sure I thought of that one. I guess you think if you walk up to a bear it will attack you 100% of the time?
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It's hard to nail down because I'm an ideas guy... But I would probably ask for more of a real-world immersion. I want purpose behind all actions. I think I hate general 'triggers' the most.
Why is that bear attacking me? I don't want the classic 'you got too close so it triggered'. Maybe it runs away sometimes. Maybe there is a "spot" notification and I see that it is staring me down. I need to probably back down. It can probably kick my ass despite my full plate armor and sword. If it hits me I should be in a world of **** no matter what "level".
Why am I the only one or only group that can go stop the dragon all of a sudden? Haven't other groups or guilds been recruited in the past? I would love to see other characters living their lives and you can track them. Skyrim did one of the best jobs with this I think. "wait until 2am to mug said person because he normally goes to visit his buddy".
Can my character carry water around? Can he not like the way it tastes sometimes?
I can't carry around tons of gear. I need a horse and buggy to places in order to store more items from the dungeon.
If I receive a quest from a neighbor asking me to go get a ring from her dead husband, she probably won't appreciate me taking 48 days to finish other things I have to do... She probably will find someone else.
It doesn't have to be perfect... But the more sensible logical things that are built into the world, the better.
What's the ONE Thing You've Wanted In RPG's Over The Past Decade?
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
Exactly. Also, bears run away sometimes. Especially bears with less civilian interaction as such in those days. Most bears really aren't aggressive creatures. The only interactions you hear are when they are hungry or are expecting you to feed them.
In general, the most thought into reducing 'triggers' and adding real-world immersion in games the better. I've always hated in every game that you can run around from level to level in a tower making massive amounts of noise and no one would hear you from the room or floor right next to yours.