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VanishedOne

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Posts posted by VanishedOne

  1.  

     

     

    Has anyone tested: If you get a 'bad visitor' - can you find them in the keep and kill them to remove the reputation loss?

    (just thinking out loud - whenever a 'wanted criminal' arrived, I wanted to take them prisoner but that's not an option)

     

    I just did, few minutes ago. Worked pretty well, actually. Just murdered him inside the keep and the bad reputation was gone. Beautiful.

     

    Thank you for the inspiration.

     

    I'm afraid that may not have worked as well as you'd expect (unless some bug fix has changed the game's behaviour since I tried it).

     

    You know, I never thought about it although it's rather obvious. Another question to ask would be if the game is smart enough to remove them for good or if they return anyway. You always get the same trio as far as I can tell.

    It's smart enough to remove their physical existence from the world, and to restore your stronghold's stats when they die. However, the stronghold system seems not to realise they should be permanently dead, so they can come back despite no longer having bodies.

     

    Has this been reported as a bug?

     

    Not by me, but maybe someone has passed on the reports in this Codex thread: http://www.rpgcodex.net/forums/index.php?threads/poe-bug-reports-thread.98064/#post-3826061

  2.  

    Has anyone tested: If you get a 'bad visitor' - can you find them in the keep and kill them to remove the reputation loss?

    (just thinking out loud - whenever a 'wanted criminal' arrived, I wanted to take them prisoner but that's not an option)

     

    I just did, few minutes ago. Worked pretty well, actually. Just murdered him inside the keep and the bad reputation was gone. Beautiful.

     

    Thank you for the inspiration.

     

    I'm afraid that may not have worked as well as you'd expect (unless some bug fix has changed the game's behaviour since I tried it).

     

    You know, I never thought about it although it's rather obvious. Another question to ask would be if the game is smart enough to remove them for good or if they return anyway. You always get the same trio as far as I can tell.

    It's smart enough to remove their physical existence from the world, and to restore your stronghold's stats when they die. However, the stronghold system seems not to realise they should be permanently dead, so they can come back despite no longer having bodies.

  3. When I tried to leave Odda's home with the camera zoomed out fully, hovering over the exit marker made the cursor change to a red 'blocked' marker (presumably because it's so near the bottom of the screen) and the exit marker vanish and reappear a bit to the left. When I moved the cursor to follow it, it returned to its original position.

     

    To get out I had either to zoom in or to hold down Tab.

     

    I'm running with 1366 x 768 resolution.

  4. According to http://eternity.obsidian.net/game/manual-errata

     

    Rangers no longer share Health and Endurance with their animal companion. Instead, if a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.

     

    I had Sagani still displaying Bonded Grief after resting the entire party, though Itumaak was clearly healthy and conscious again. I had to get Itumaak knocked out again to remove it. (I don't have any save files with the effect persisting, I'm afraid.)

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