Jump to content

Nerix

Initiates
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Nerix

  1. It has been several times. The answer is: technically it´s possible, but it doesn´t make sense. The UI of the game has to be adopted for TV usage due to the (in average) much bigger distance to the screen - otherwise you can´t see ****, I tried it with Diablo 3. Regarding Steam Big Picture Mode: isn´t that just an adjustment for the Steam UI, or does it change also the UI ingame? That's what's important, and I doubt that many developers would like to optimize the game UI for two different environments (PC screen and TV). But if they would do that, that could be an option for satifying many.
  2. I think there are solid arguments on both sides. Probably most of you could agree on this short summary: - it is absolutely clear, that PoE should only be build with the PC in mind and should be released first on PC - that´s what was advertised and the backers paid for - After that, Obsidian could think about rebuilding the UI and control scheme; if they come to the conclusion that that could work, they should go for a console version (so that as many gamers as possible have access to that promising game). For that version they must not use the money from the first funding process - they should look for a publisher or fund it by themselves (probably depends on the amount of work) - Regarding the control scheme: it is right, that the PS4 supports K+M. But it is unrealistic to expect, that there will be a KM-only game on consoles. There is no market for that and I would guess, that it is mandatory for every console game to support the gamepad. So basically the whole idea of a console version of PoE stands and falls with the possibility to control the game in a not too dumbed down way with the controller. I can´t say if that is possible or not, as I don´t know the control scheme well enough. All I can say is, that I was positively surprised how Blizzard handled it with Diablo 3 (but obviously that´s a different genre, so I don´t know if you could translate that to PoE). p.s. I am not a native english speaker, so bear with me
  3. I wonder why there is so much negativity about a possible console version. Wouldn´t it be a good thing if as many players as possible could play this game? It´s looking great so far. Don´t worry, I don´t want to compare PoE with Diablo 3 - but just look at the way they have handled the console version. First they released the PC version, which wasn´t compromised by any means by the console version (if it´s a bad or good game is a completely different question). After that they thought about a possible control scheme for console version, experimented with that and decided, that this could work. Obsidian could go exactly the same route - release it for PC as planned and think about a console version afterwards. I would really love to play Pillars of Eternity at my living room comfortably sitting on my couch. I know, I can connect my PC to my TV as well, but regarding the interface and the controls, a console version would be much more convenient for this purpose. I am sitting the whole day in front of my PC at my desk, I don´t want to do that after work to play my games (and I think many people feel the same).
×
×
  • Create New...