I think there are solid arguments on both sides.
Probably most of you could agree on this short summary:
- it is absolutely clear, that PoE should only be build with the PC in mind and should be released first on PC - that´s what was advertised and the backers paid for
- After that, Obsidian could think about rebuilding the UI and control scheme; if they come to the conclusion that that could work, they should go for a console version (so that as many gamers as possible have access to that promising game).
For that version they must not use the money from the first funding process - they should look for a publisher or fund it by themselves (probably depends on the amount of work)
- Regarding the control scheme: it is right, that the PS4 supports K+M. But it is unrealistic to expect, that there will be a KM-only game on consoles. There is no market for that and I would guess, that it is mandatory for every console game to support the gamepad.
So basically the whole idea of a console version of PoE stands and falls with the possibility to control the game in a not too dumbed down way with the controller. I can´t say if that is possible or not, as I don´t know the control scheme well enough.
All I can say is, that I was positively surprised how Blizzard handled it with Diablo 3 (but obviously that´s a different genre, so I don´t know if you could translate that to PoE).
p.s. I am not a native english speaker, so bear with me