Didn“t notice this info before. Now I will back this game as soon Pay Pal is available. Good job!
Lead designer Josh Sawyer echoed that sentiment, saying that the focus of the new game will be on "refinement, pacing, and overall quality."
"We're still making a huge game, but it's more important for our content to be high quality than it is for us to have a gargantuan 200+ hour game," he said. "Many players criticized us for having too many mob/filler fights in Pillars. It's something we tried to address in patches, but it's a larger focus for the sequel. Not every fight is a setpiece encounter, but it's okay for us to have more areas that are simply for exploration, environmental storytelling, and down time."
http://www.pcgamer.com/obsidian-announces-pillars-of-eternity-2-deadfire-crowdfunding-campaign-begins/