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Fayd

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Posts posted by Fayd

  1. Geobio, the modding community can handle this, and I assume at some point they will (are mods possible yet, by the way?) but part of my reasoning here is to keep the same intended atmosphere and to keep Obsidian's intended XP curve in place.

     

    Still, it will get solved that way, more likely than not, but it would be nice to get something a bit more thorough and intended.

  2. Oh, I'm familiar with LIMBO... it was an Experience.

     

    Xavoli, I can understand doing things for the lulz. I've just .... come to expect a lot of hostility on this topic, so I may have started out a bit too guarded. A flaw of mine, I suppose.

     

    TBH, I don't know if ettercaps (or their equivalent) would be better (honestly, my preferences would lean towards cave reptiles), but it's at least something to consider.

  3. Yeah; I can understand how it can be tonally dissonant TheUsernamelessOne, but as you said yourself this sort of thing isn't rational. A hobby should not be barred someone because of one small thing like this.

     

    Rosveen, your exact concern is why I suggested it to the developers to be done more thoroughly and purposefully.

     

    Volourn, Xavori, assuming you both had a sarcastic intent, that's not particularly helpful to the discussion at hand.

     

    To be absolutely clear, I'm advocating this as a "for the future" project, not something to drop everything now and do at this instant.

  4. Hello everyone, especially Obsidian.

     

    I'd like to proffer a suggestion for a potential new toggle for a game mode that would be very helpful for a number of people, namely Arachnophobic Mode. When this mode is toggled on, all spiders and spiderlike enemies are replaced with statistically identical and thematically appropriate enemies, sort of how the difficulty modes work now. A large number of people are arachnophobic, including my wife, whom I would love to share Pillars of Eternity with. Some people have this so severely that depictions in games can cause panic attacks, which we can generally agree are not fun to have.

     

    While this need can be eventually filled by the modding community (see the Spiders to Bears in Skyrim or the replacement mods in Dragon Age), quite often the monsters feel out of place or do not behave properly for their new role. I feel that having the developer create this mode would be the most seamless and would be a very helpful gesture. There are VERY few fantasy RPGs without giant spiders… it’d be nice to have one.

     

    To everyone who will inevitably want to say things along the lines like "just expose yourself" or some variation of exposure therapy, there are a number of reasons that is both insensitive and not particularly helpful. If this doesn't help you, you leave it untoggled and that doesn't affect your game in any meaningful way.

     

    Thank you for your time,

     

    Sincerely,

     

    Fayd

    • Like 2
  5. I would personally love an option that when toggled, replaces all the spider enemies with something locationally appropriate. I would love to be able to share this game with my wife, who is arachnophobic. While we CAN wait until modders get around to it (or I could learn to mod it myself) having a developer supported version would help dramatically, especially to keep the game balance in line with what was intended.

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