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Cesquis

Initiates
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Everything posted by Cesquis

  1. Hello Everyone, These are just some improves and tweaks that I wish were implemented for this game, chances are someone has already posted about these, but I am going to put them down just in case: 1. Change 'Banish' to 'Destroy' It would be easier for new players to understand what will happen to the card, and this way the word will not be misconstrued as 'Bury' (during my first ten hours of play I kept forgetting the difference between 'Banish' and 'Bury'). 2. Faster Card Movement (Especially After Clearing An Area) Just something that irritates me a little bit. After an area is cleared, why does the game remove one card at a time from the location deck when it would be faster (and more realistic) to remove them all at once? Also, I feel like the shuffling and general movement of cards is slower than it needs to be. Though I eventually grew to tolerate it (i.e. put up with it), when I first started playing this game I honestly felt like the developer was showing no respect for the time I was taking to play it. 3. Auto-Casting For Certain Character Skills (Especially Lini's Animal Trick) During the 60+ hours I have played this game, there have been multiple occasions where I would have succeeded in a check, but instead failed because I forgot to cast a certain character skill. The best example (for me at least) is Lini and her Animal Trick skill; I have yet to encounter a circumstance in which I wouldn't have wanted her to cast it for her checks, and yet there were many times I failed a check simply because I forgot to cast it. 4. Clarify What Seoni's "Worthy Sacrifice" Skill Does When I first read the description of the Worthy Sacrifice skill, I realized that there were two ways of interpreting it: A. (The more likely interpretation) ...draws 3 allies FROM HER DECK, or B. (The less likely interpretation) ...draws 3 NEW allies (thus making it one of the most useful skills). The problem was the description did not have the words ...NEW... or ...FROM HER DECK in it, so it was way to vague for me. In case you were wondering, my hopes that it would be interpretation B won out over my experience as a gamer which was leaning towards interpretation A; I was disappointed. 5. Runes Just a small issue, I had a large number of runes at my disposal, unfortunately I did not realize two things: A. Clicking the 'USE' button more than once will overwrite the previous rune, and B. The rune being used will not show on the interface until the rune management window is closed, which I learned only after wasting a few runes due to problem A. Just fix one or both of these issues please. 6. Make Buying Treasure Chests Worthwhile To me, buying treasure chests becomes mostly pointless after reaching scenario 3 or 4 (or even earlier with the Obsidian Edition) in the campaign, since by that point its easier to get the cards you need through regular play. By that point, the only reason to keep purchasing chests is to hopefully get a rare dice skin, and you can already get most of them through the marketplace anyway. To make the expense of buying treasure chests more worthwhile to players, there needs to be more items (runes, consumables) that can only be found through treasure chests. Obvious examples would be tonics that allow you to respec a character or give them a power/skill/card feat.
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