Jump to content

pentheraphobia

Initiates
  • Posts

    1
  • Joined

  • Last visited

Everything posted by pentheraphobia

  1. Discovered this today, purely by accident. A loading screen tip told me that I could queue actions by holding shift, and i went to test that. A common combat sequence of mine was to shoot my crossbow then swap to melee weapons. To reproduce: -Be a rogue. I haven't tested with other classes. -Be out of combat. -Have a ranged weapon equpped in hand (I used an arbalest), and a melee weapon set ready (i had a flail/hatchet). -While the game is paused, order rogue to use crippling or blinding strike on an enemy in range. -Without unpausing, hold shift and click a melee weapon set. (holding shift may or may not be required, I only tested it while holding shift) -Unpause Your character will swap and use the melee weapons for the crippling/blinding strike, without moving into melee range. Future attacks go back to requiring melee range, so I believe the issue is in the ability's code. It registers a valid target for the ranged version of the ability, but doesn't notice that weapons were swapped.
×
×
  • Create New...