kafferaas
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Posts posted by kafferaas
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Same here. I even reloaded an earlier save, tried siding with both Furrante and Aeldys, neither worked
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love the rebalancing and making casters more viable amazing mod
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Do we know to what extent deadfire companions will be customizable? Some questions: Can we respec them (once or unlimited)? Can we change their ability scores? Can we change their classes (doubt it, but wanted to ask anyway)?
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I was testing out an unbroken/monk build to use wave of force to trigger disengagement attacks. Enemy gets knocked away, but it doesnt seem to trigger disengagement. Is this a bug or intended?
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One super tanky build with decent damage is a Crusader - Fighter (Devoted)/Paladin (Goldpact Knights).
I had no problem soloing both the Skulking-Terror and Engwithan Titan at Level 7.
Tactics were: activate block modal on shield, activate warrior stance, brand enemy, use disciplined strikes, use potion of deftness, attack for consistent hits and crits, toggle interfering strikes on hatchet for debuff enemy accuracy on dangerous attacks, heal when needed.
Base Attributes as shown, except Resolve which is 18 (+2 is from Rikuhu's Blessing)
Hmm is brand enemy supposed to give permanent fire DOT damage until end of combat? I tried using it but it didnt seem to do any damage (nothing on combat logs, mob hp still uninjured). Not sure if bugged or i'm doing something wrong
Gold, Greed, and Guts achievement doesn't unlock
in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Posted
Same problem. Tried it again after the patch, reloaded an earlier save, sided with Furrante, sided with Aeldys, and went all the to the end of game. Nothing worked