Cwicseolfor

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Posts posted by Cwicseolfor


You know dagon, if you're gonna try to do a debate, at least put effort into learning your opponents points if they post links. That wiki page only takes what, 10 minute to glean facts from?
Hahaha. Best line in this thread.

Okay, I realize this question is probably far too general, but here it is anyway:
If I were to, hypothetically, want to try to make my own game, where should I start? What sort of things would I need? Basically, what should be early priorities and mistakes I should avoid?
Added information: I only have basic experience in 3D Studio Max and Maya, so I'm pretty much only useful with that.
EDIT: Some more added info: I'm probably looking for something 3rd person, adventure like. Coupled with my experience with 3d apps, I'd assume it's going to be in 3D. I'm looking at open source game engines for it. OGRE has caught my interest, so added question: anybody have any experience with that? Does it work okay or is it riddled with bugs?
You might want to start with 2D or you may never get anywhere.
I like Pygame because it's simple and intuitive to code and read, especially when you're wanting to focus on game design concepts and physics, not unimportant lowlevel code details, but you could just as easily use SDL in C++. OpenGL is viable but far more annoying, not least of all because it doesn't handle audio and input.
The first game you code will not be your best game, or your most fastest game, or your most wellcoded game, but it'll be the one you learnt the most from. Don't expect it to be something you can sell or even give away for free. It might be, but you really should be aiming for increasing your experience the first time round.

It will rock your world. Take a look at the aesthetic character customisation available:
http://www.championsonline.com/rate_my_champion/296664
And this quote is delicious: "The game will feature a robust character creation like City of Heroes, including the ability to edit a hero's movement; for instance, a wolflike hero may opt to leap on all fours rather than on two, a robot may select robotic, jerky movement rather than humanoid, and a mentalist may opt to float inches above the ground rather than walk."
Edit: Due out before the end of the year.

Can we vote DR off the island?
We're not on an island anymore! We're in a volcano now.
Are you serious about Mitsoda being at Obsid? That's excellent news! Goergia isn't Aliens though, is it? A shame, since there are parallels between the Vampire and Aliens settings... and I'd just plain like to see him working on Aliens.
Obsidian's getting all these talented people. It makes me feel all warm and fuzzy inside.

Soko  I'll kill her

Cool. Do any of the devs plan on visiting?

One more reason for me to buy NWN2. Congrats buddy.

This all reminds me of some fiction by Scott Aaronson:
http://www.scottaaronson.com/writings/selfdelusion.html
I also like the Pancake at the Bottom.

so far the realms 4.0 sounds like a dirty diaper from 3 days ago in a newborn icu .
That sounds like a well informed decision that was made after many hours of careful consideration.
and that sounds like a poor attempt at sarcasm.
you failed
turn in your moderator status.
you cant be a moderator and do poor at sarcasm you must succeed at sarcasm
and fr4.0 sound bad as they are doing away with all the deities, they are trying to say that sehanine and selune are one in the same.
next up will be sune and hanali
boycott fr 4.0 wait for FR 5.0
Hello mister stupid,
I am here to inform you that:
a) Joe Bulock is a developer working at Obsidian rather than a moderator
b) By all accounts if we are to judge his post as sarcasm, it was rather witty and well done! But why should we consider it sarcasm? Perhaps it is indeed a compliment for your outstanding show of intellect and wisdom!
Regards,
Me

When I played ToL I won the last fight very easily. I went straight for the Luremaster and killed him. The end. It was kind of anticlimactic but supposedly most people have a tougher time. I'm guessing I had a fluke.

Firstly, I'd recommend that you take a straight Mathematics course: if you can take it, and you like mathematics, there is very few degrees around that are as good for your career. (There are far too many people with Comp Sci degrees, from every type of backyard mailorder pedagogical group with halfadozen members; also, even a good degree is still the subject of violent argument in the engineering community as to its worth and relative place in that science. Not so with mathematics.)
I know of a few (excellent) students that have walked into Stock Market Analyst firms (a large employer of mathematics graduates) to help predict the infinitesimal patterns of the stock market movements and currency and futures fluctuations (and take advantage of them). BIG MONEY. Lots of fun for a mathematician, too, putting (chaos) theory into cashenriching practice.
As for the subjects, I like them all (and I've done a few of them and I have read up on a lot of the others). Anything that is "cutting edge" is immediately a highlight on your job application form. Otherwise, it really depends on what takes your fancy (what you like, what is easier for you); I know there are parts of maths that I find really easy, and others that require me to work harder.
When you start a thread, you often have an idea of what you want and what you don't want to hear, but you have to post the thread anyway to get the answers.
Luckily this is one of those times where you hear what you wanted to hear. :D
I love maths, and would like to take as much as possible, but I feared that taking a degree which was comprised of nothing but maths might be a bit insane. Guess not! :D
Thanks!
Also, thanks for the tips on the computer science side of things, Magena and alanschu!

I'm going to be doing a Bachelor of Science (Computer Science) combined with a Bachelor of Art (Mathematics).
I'd like to work in the games industry and since I love maths I thought 3D graphics looked interesting. Anyway I was wondering what maths units would be most useful for 3D graphics. The list is below.
Also how do 3D graphics programmers score in job security, salary, et cetera (especially in comparison to other jobs in game design)?
I'll start with third year (by then I will have covered ODE's, linear algebra, and stuff):
MATH3101  Bifurcation and Chaos
Modelling with nonlinear systems of ODE's. Stability and bifurcation theory including the Hopf bifurcation and limit cycles. Homoclinic & heteroclinic orbits and Mel'nikov theory. Stability, bifurcation theory and chaos in Idimensional Maps. Period doubling. Feigenbaum's approach to chaos. Properties of chaos. The Lorenz Equations.
MATH3102  Methods & Models of Applied Mathematics
Elements of vector analysis. SturmLiouville theory. Fourier transform & Green's functions. Generalised functions. Modelling with scalar & vector fields: perfect fluid flow & potential theory; convectiondiffusion equations & spread of pollutants; elastic continua and vibrations.
MATH3202  Operations Research & Mathematical Planning
Applications of optimisation in operations research. Linear programming & nonlinear programming. Use of optimisation packages.
MATH 3203  Visualisation & Modelling in Scientific Computing
Visualisation as a key tool for the synthesis and analysis of biological, physical and engineering models. The use of the graphical interfaces of MATLAB and other visualisation packages such as OpenDX. Aspects of high performance computing. A brief introduction to parallel computing.
MATH3301  Graph Theory & Geometry
Topics from graph theory & relevant algorithms. Planarity. Factorisation of graphs. Graphs with interesting automorphism groups. Euclidean, projective & other geometries.
MATH3302  Coding & Cryptography
Error correction & detection. Hamming, BCH, ReedSolomon & cyclic codes. Cryptographic methods for encryption, decryption & authentication. DES, IDEA, RSA. Applications: CD players, EFTPOS, etc.
MATH3303  Abstract Algebra & Number Theory
Important facets of modern algebra & number theory, with emphasis on computational algorithms.
MATH3306  Set Theory & Mathematical Logic
The course will introduce students to aspects of set theory and formal logic. It will include topics in Set Theory: the ZermeloFraenkel Axioms, Axiom of Choice, Transfinite arithmetic, Zorn's Lemma, Ordinal numbers, Cardinal numbers and an introduction to model theory; topics in Propositional & predicate calculus: semantics, soundness & completeness of formal languages, recursive functions & computability, Godel's incompleteness theorems.
MATH3404  Optimisation Theory
Calculus of variations: critical points; Euler equations; transversality; corner conditions; Hamilton equations; Jacobi equations; Legendre sufficient condition; Weierstrass Efunction. Control theory: Lagrange, Mayer & Bolza problems; Pontryagin maximal principle, legendre transformations, augmented Hamiltonians, transversality, bangbang control, linear systems.
MATH4202  Advanced Techniques in Numerical Linear Algebra
State of the art techniques in the application of numerical linear algebra in advanced scientific computation.
MATH4205  Advances in Scientific Visualisation and Graphics
This course discusses advanced concepts in the area of data visualisation and computer graphics. Topics include multivariate and multidimensional datasets, rendering algorithms, animation, haptics, sonification, immersive environments. The course strives to provide a snapshot on the current state of the art in visualisation and will be supported by recent research papers with realworld applications, spanning the physical sciences, engineering and computer science. Students will develop a topic of their choice by completing an individual project.
I guess that one is obviously going to be useful.
MATH4301  Advanced Algebra
Topics from groups, rings, fields, algebraic number theory, category theory & homological algebra, with applications to quantum algebras.
MATH4302  Combinatorial Designs
Selected topics from design theory, Latin squares, finite geometrics.
MATH4303  Advanced Combinatorics
Topics from computational combinatorics & algorithms, cryptography, advanced graph theory.
MATH4405  Measure Theory
Lebesgue integral & measure. Monotone convergence. Fatour & Lebesgue dominated convergence theorems. Modes of convergence. Bounded variation. Absolute continuity. Signed measures. Generation of measures. RadonNikodym & Riesz representation theorems.
MATH4406  Control Theory
Topics from: state space control; linear systems; calculus of variations & Pontryagin principle; optimal control, quadratic optimisation, Riccati equations; stability; LQG, Kalman filtering; frequency domain theory; Matrix transfer functions, realisations; coprime factorisation; robust control.
If I've skipped something basic like the analyses, differential equations, number theory, it's because I'll be taking them regardless.
Thanks!

That's not doctor who.
Who is that doctor not?
But anyway, I have yet to order the series. Mainly because it would cost a lot.

Genetics?You wouldnt believe the mathematics that are involved in this science!(not that is comparable with the other sciences that taks mentioned)
Especially the part that is called "structural biogenetics of the human species"
Bioinformatics. :D
Considered it. Though concerned about variety of mathemaqtics, not jsut quantity.

there aren't many ceramic engineering programs in the world, and i think met lacks a huge representation as well (plenty of chem, however). missourirolla (my school for BS and MS) does have all three as well as 16 other engineering related degrees.
taks
The schools I'm looking at have them all, too. I guess I'm lucky.

Thanks Taks. Electrical engineering sounds itneresting. But I guess for all engineering degrees I've got this picture of technical drawings, autocad, welding, and metalurgy.
Time to take a closer look at engineering.
oh no... not at all. technical drawings exist, certainly, but that's only part of the picture. autocad is more of a mechanical designer job, usually related to a 2 year technician type degree. metallurgy has it's own degree (metalurgical, aka "nosweatmet") and welding is, well, a trade (union).
mechanical engineers tend to do a lot of load analysis which involves extensive finite element mathematics. HVAC is another major field as well as airframes, etc.
ceramic engineers exist in a similar world as chemical engineers (and even some metalurgical engineers) with the study of complex material interactions (i have a friend that designs the glass beads they use in reflective highway paints and signs).
civil engineers design roadways and bridges and stuff. they're also involved with building designs.
electrical is unbelievably diverse... computer engineering, software engineering (most are EEs), signal processing/communications (my field), analog circuit design, digital circuit design, radio frequency circuit design, antenna design, microchip design (analog and digital), control systems design (the systems that control large automated plants, etc. among other things), power design which could be power systems for a satellite or large power transmission systems for cities and towns... i could go on forever. the six major areas are dsp/comm, digital, analog, power, controls and computers.
since you already have a math degree, EE is actually a natural step. my particular interests, btw, revolve around orthonormal bases for various reasons. my theses (MS) was on a subject regarding wavelets, an orthonormal basis alternative to the fourier series providing simultaneous time and frequency analysis capabilities (fourier is only frequency). the theory was advanced primarily by a woman named ingrid daubechies at rutgers, a mathemetician.
my work is primarily detection theory (in a nutshell) for which reference #1 is Thomas Bayes, a statistician. his famous work "Essay towards solving a problem in the doctrine of chances" was published in 1764 (posthumously) and is the foundation for Bayesian statistics... my upcoming classwork (phd) includes complex variables and algebraic coding theory, both math classes and both semirequired (at my advisor's behest).
if you want a smattering of theory that i live in, do a search on the following: Fourier, Laplace, Hertz, Marconi, Swerling, Central Limit Theorem, Bayes, Nyquist, Claude Shannon, Heaviside, Viterbi (qualcomm founder)... and on it goes.
taks
My brain hurts.
Mine doesn't. Engineering sounds pretty sweet, especially ceremics and materials engineering.

Ahh this thread made me sad i'm so behind.... I was planning on a life like this then my brother killed himself and i've been doing nothing after HS.
(i dont wanna blame it on him... its just been hard)
I'm 21 and not really doing anything... do I still have a hope if I can get my act together? or have I waited and wasted to much time?
I'm still waiting for a reason to keep going... I have no goals... This makes me wish I did
OK, so for the past few eyars, you've sort of done ntohing. That's a mistake. But sometimes, YOU have to make mistakes in life to learn things. The only time mistakes are bad is when you don't learn anything from them.
So learn, "get your act together", and get into a degree!

computer science is not software engineering is not science.
computer science is mostly related to database and programming structures. software engineering is a term created to describe the engineers that program microchips of some sort to solve engineering problems (normally comm or signal processing apps... networking and such included). i.e. software engineers tend to be other types of engineers that use software solutions to solve their problems. i have actually filled the role as a software engineer on many occasions and actually have degrees in electrical engineering (most software engineers i've worked with are electrical, btw).
none of these is a true "science" in the strictest sense of the word. science is more about discovering the secrets of our world whereas engineering tends to be more about making things work within our world. i.e. engineering is considered an inexact science (if it works, don't dork with it). computer science in particular seems to have a very odd moniker since it is even less "sciencey" than many other engineering disciplines... oh well.
do what you like. take a few classes for review only then decide. i mention the comm/signal processing EE thing above since that is extremely math intensive and more closely related to higher level math than any other discipline i've encountered. that and i'm a career EE working on a phd in comm/signal processing
taks
Thanks Taks. Electrical engineering sounds itneresting. But I guess for all engineering degrees I've got this picture of technical drawings, autocad, welding, and metalurgy.
Time to take a closer look at engineering.

The uni I'm looking at has 3 courses. Software engineering, computer engineering and computer science.
Computer science is, well, the most sciency of the lot.

Uhm. Need I mention I don't want a commerce degree? Or an engineering degree... or a law degree... or a med degree... or anything else nonscience degree.
Also, my primary major will be mathematics, so telling me things like "you're doing science  you're ****ed" is stupid, considering I won't listen.
But anyway, the other majors I'm considering are physics and computer science, I've decided. Thanks for the input!
Also, I don't live in America, so you can stop ranting about how I'll be in debt forever and such. That's certainly not the case for undergrads here when they leave uni, and nor is it the case for Ph.Ds.
And finally, screw money  have you ever heard of happiness? Like I'm going to do a job in a something I hate. Money doesn't drive me  love does; of science, of knowledge, of life.

Sounds like a hyperactive mind turning a load of crap into an intriguing bu timprobable possibility to me. Id est: it is still a load of crap.

Hmm. I'll take a look at physics. I'm pretty interested in the thoeretical astronomy side of it, so...

It depends on what interests you. If a particular branch of science doesn't interest you, you'll never do as well as you might.
If you love entomology, for example, a college cource designed around physics probably would be useless to you, despite how well you perform. The most prolific and accomplished scientists are so because they have the passion, similar to what an artist has, for their work.
Passion is something grown. Einstein didn't have a passion for theoretical physics when he was 1 years old. I need to know what something is, what it involves in order to have or develop a passion for it.
I already have a passion for mathematics and I do plan to do a doctor of philosophy in it. However, as good as mathematics is, its real power tends to come out when it is coupled with another scientific discipline.
I am very interested in a lot of the sciences, that's why I can't decide.

I finish high school next year and will be doing a bachelor of science with a pure maths major. I'm interested in more than just maths, though, so was wondering what you guys find to be the most interesting science. I do a bit of programming, so I'm already sort of biased towards computer science (and cryptography and number theory catch my eye  comp sci would appear to be synergistic with maths), but psychology, neuroscience, astrophysics and bioinformatics catch my eye, too.
Fact is, I know very little about any of these sciences (or rather, what undergraduate study of them involves) and thus welcome different opinions. Accounts from people with majors in a science would be most welcome.
I'll be off now to curse about the fact that my computer is not 'beefy' enough to even get to the main menu screen in KotOR.
Auf wiedersehen.
Graphics Card R.I.P.
in Skeeter's Junkyard
Posted
Well keep in mind guys that regardless of the brand, two 'identical' cards probably contain components from at least 4 different manufacturers, and probably even countries. It makes comparing devices difficult, especially since the same manfuacturers supply the same parts to the different brands.