Jump to content

Cwicseolfor

Members
  • Posts

    17
  • Joined

  • Last visited

Posts posted by Cwicseolfor

  1. Well keep in mind guys that regardless of the brand, two 'identical' cards probably contain components from at least 4 different manufacturers, and probably even countries. It makes comparing devices difficult, especially since the same manfuacturers supply the same parts to the different brands.

  2. Okay, I realize this question is probably far too general, but here it is anyway:

     

    If I were to, hypothetically, want to try to make my own game, where should I start? What sort of things would I need? Basically, what should be early priorities and mistakes I should avoid?

     

    Added information: I only have basic experience in 3D Studio Max and Maya, so I'm pretty much only useful with that.

     

    EDIT: Some more added info: I'm probably looking for something 3rd person, adventure like. Coupled with my experience with 3d apps, I'd assume it's going to be in 3D. I'm looking at open source game engines for it. OGRE has caught my interest, so added question: anybody have any experience with that? Does it work okay or is it riddled with bugs?

     

    You might want to start with 2D or you may never get anywhere.

     

    I like Pygame because it's simple and intuitive to code and read, especially when you're wanting to focus on game design concepts and physics, not unimportant low-level code details, but you could just as easily use SDL in C++. OpenGL is viable but far more annoying, not least of all because it doesn't handle audio and input.

     

    The first game you code will not be your best game, or your most fastest game, or your most well-coded game, but it'll be the one you learnt the most from. Don't expect it to be something you can sell or even give away for free. It might be, but you really should be aiming for increasing your experience the first time round.

     

    http://www.pygame.org/news.html

  3. It will rock your world. Take a look at the aesthetic character customisation available:

     

    http://www.champions-online.com/rate_my_champion/296664

     

    And this quote is delicious: "The game will feature a robust character creation like City of Heroes, including the ability to edit a hero's movement; for instance, a wolf-like hero may opt to leap on all fours rather than on two, a robot may select robotic, jerky movement rather than humanoid, and a mentalist may opt to float inches above the ground rather than walk."

     

    Edit: Due out before the end of the year.

  4. Can we vote DR off the island?

     

    We're not on an island anymore! We're in a volcano now.

     

    Are you serious about Mitsoda being at Obsid? That's excellent news! Goergia isn't Aliens though, is it? A shame, since there are parallels between the Vampire and Aliens settings... and I'd just plain like to see him working on Aliens. :lol:

     

    Obsidian's getting all these talented people. It makes me feel all warm and fuzzy inside.

  5. so far the realms 4.0 sounds like a dirty diaper from 3 days ago in a newborn icu .

     

    That sounds like a well informed decision that was made after many hours of careful consideration.

    and that sounds like a poor attempt at sarcasm.

     

    you failed

    turn in your moderator status.

    you cant be a moderator and do poor at sarcasm you must succeed at sarcasm

     

     

     

    and fr4.0 sound bad as they are doing away with all the deities, they are trying to say that sehanine and selune are one in the same.

     

    next up will be sune and hanali

     

     

    boycott fr 4.0 wait for FR 5.0

     

    Hello mister stupid,

     

    I am here to inform you that:

     

    a) Joe Bulock is a developer working at Obsidian rather than a moderator

    b) By all accounts if we are to judge his post as sarcasm, it was rather witty and well done! But why should we consider it sarcasm? Perhaps it is indeed a compliment for your outstanding show of intellect and wisdom!

     

    Regards,

    Me

  6. Firstly, I'd recommend that you take a straight Mathematics course: if you can take it, and you like mathematics, there is very few degrees around that are as good for your career. (There are far too many people with Comp Sci degrees, from every type of back-yard mail-order pedagogical group with half-a-dozen members; also, even a good degree is still the subject of violent argument in the engineering community as to its worth and relative place in that science. Not so with mathematics.)

     

    I know of a few (excellent) students that have walked into Stock Market Analyst firms (a large employer of mathematics graduates) to help predict the infinitesimal patterns of the stock market movements and currency and futures fluctuations (and take advantage of them). BIG MONEY. Lots of fun for a mathematician, too, putting (chaos) theory into cash-enriching practice.

     

    As for the subjects, I like them all (and I've done a few of them and I have read up on a lot of the others). Anything that is "cutting edge" is immediately a highlight on your job application form. Otherwise, it really depends on what takes your fancy (what you like, what is easier for you); I know there are parts of maths that I find really easy, and others that require me to work harder.

     

    :lol:

     

    When you start a thread, you often have an idea of what you want and what you don't want to hear, but you have to post the thread anyway to get the answers.

     

    Luckily this is one of those times where you hear what you wanted to hear. :D

     

    I love maths, and would like to take as much as possible, but I feared that taking a degree which was comprised of nothing but maths might be a bit insane. Guess not! :D

     

    Thanks!

     

    Also, thanks for the tips on the computer science side of things, Magena and alanschu!

  7. I'm going to be doing a Bachelor of Science (Computer Science) combined with a Bachelor of Art (Mathematics).

     

    I'd like to work in the games industry and since I love maths I thought 3D graphics looked interesting. Anyway I was wondering what maths units would be most useful for 3D graphics. The list is below.

     

    Also how do 3D graphics programmers score in job security, salary, et cetera (especially in comparison to other jobs in game design)?

     

    I'll start with third year (by then I will have covered ODE's, linear algebra, and stuff):

     

     

    MATH3101 - Bifurcation and Chaos

    Modelling with nonlinear systems of ODE's. Stability and bifurcation theory including the Hopf bifurcation and limit cycles. Homoclinic & heteroclinic orbits and Mel'nikov theory. Stability, bifurcation theory and chaos in I-dimensional Maps. Period doubling. Feigenbaum's approach to chaos. Properties of chaos. The Lorenz Equations.

     

    MATH3102 - Methods & Models of Applied Mathematics

    Elements of vector analysis. Sturm-Liouville theory. Fourier transform & Green's functions. Generalised functions. Modelling with scalar & vector fields: perfect fluid flow & potential theory; convection-diffusion equations & spread of pollutants; elastic continua and vibrations.

     

    MATH3202 - Operations Research & Mathematical Planning

    Applications of optimisation in operations research. Linear programming & non-linear programming. Use of optimisation packages.

     

    MATH 3203 - Visualisation & Modelling in Scientific Computing

    Visualisation as a key tool for the synthesis and analysis of biological, physical and engineering models. The use of the graphical interfaces of MATLAB and other visualisation packages such as OpenDX. Aspects of high performance computing. A brief introduction to parallel computing.

     

    MATH3301 - Graph Theory & Geometry

    Topics from graph theory & relevant algorithms. Planarity. Factorisation of graphs. Graphs with interesting automorphism groups. Euclidean, projective & other geometries.

     

    MATH3302 - Coding & Cryptography

    Error correction & detection. Hamming, BCH, Reed-Solomon & cyclic codes. Cryptographic methods for encryption, decryption & authentication. DES, IDEA, RSA. Applications: CD players, EFTPOS, etc.

     

    MATH3303 - Abstract Algebra & Number Theory

    Important facets of modern algebra & number theory, with emphasis on computational algorithms.

     

    MATH3306 - Set Theory & Mathematical Logic

    The course will introduce students to aspects of set theory and formal logic. It will include topics in Set Theory: the Zermelo-Fraenkel Axioms, Axiom of Choice, Transfinite arithmetic, Zorn's Lemma, Ordinal numbers, Cardinal numbers and an introduction to model theory; topics in Propositional & predicate calculus: semantics, soundness & completeness of formal languages, recursive functions & computability, Godel's incompleteness theorems.

     

    MATH3404 - Optimisation Theory

    Calculus of variations: critical points; Euler equations; transversality; corner conditions; Hamilton equations; Jacobi equations; Legendre sufficient condition; Weierstrass E-function. Control theory: Lagrange, Mayer & Bolza problems; Pontryagin maximal principle, legendre transformations, augmented Hamiltonians, transversality, bang-bang control, linear systems.

     

    MATH4202 - Advanced Techniques in Numerical Linear Algebra

    State of the art techniques in the application of numerical linear algebra in advanced scientific computation.

     

    MATH4205 - Advances in Scientific Visualisation and Graphics

    This course discusses advanced concepts in the area of data visualisation and computer graphics. Topics include multi-variate and multi-dimensional datasets, rendering algorithms, animation, haptics, sonification, immersive environments. The course strives to provide a snapshot on the current state of the art in visualisation and will be supported by recent research papers with real-world applications, spanning the physical sciences, engineering and computer science. Students will develop a topic of their choice by completing an individual project.

     

    I guess that one is obviously going to be useful.

     

    MATH4301 - Advanced Algebra

    Topics from groups, rings, fields, algebraic number theory, category theory & homological algebra, with applications to quantum algebras.

     

    MATH4302 - Combinatorial Designs

    Selected topics from design theory, Latin squares, finite geometrics.

     

    MATH4303 - Advanced Combinatorics

    Topics from computational combinatorics & algorithms, cryptography, advanced graph theory.

     

    MATH4405 - Measure Theory

    Lebesgue integral & measure. Monotone convergence. Fatour & Lebesgue dominated convergence theorems. Modes of convergence. Bounded variation. Absolute continuity. Signed measures. Generation of measures. Radon-Nikodym & Riesz representation theorems.

     

    MATH4406 - Control Theory

    Topics from: state space control; linear systems; calculus of variations & Pontryagin principle; optimal control, quadratic optimisation, Riccati equations; stability; LQG, Kalman filtering; frequency domain theory; Matrix transfer functions, realisations; coprime factorisation; robust control.

     

     

    If I've skipped something basic like the analyses, differential equations, number theory, it's because I'll be taking them regardless.

     

    Thanks!

  8. Thanks Taks. Electrical engineering sounds itneresting. But I guess for all engineering degrees I've got this picture of technical drawings, autocad, welding, and metalurgy.

     

    Time to take a closer look at engineering.

    oh no... not at all. technical drawings exist, certainly, but that's only part of the picture. autocad is more of a mechanical designer job, usually related to a 2 year technician type degree. metallurgy has it's own degree (metalurgical, aka "no-sweat-met") and welding is, well, a trade (union).

     

    mechanical engineers tend to do a lot of load analysis which involves extensive finite element mathematics. HVAC is another major field as well as airframes, etc.

     

    ceramic engineers exist in a similar world as chemical engineers (and even some metalurgical engineers) with the study of complex material interactions (i have a friend that designs the glass beads they use in reflective highway paints and signs).

     

    civil engineers design roadways and bridges and stuff. they're also involved with building designs.

     

    electrical is unbelievably diverse... computer engineering, software engineering (most are EEs), signal processing/communications (my field), analog circuit design, digital circuit design, radio frequency circuit design, antenna design, micro-chip design (analog and digital), control systems design (the systems that control large automated plants, etc. among other things), power design which could be power systems for a satellite or large power transmission systems for cities and towns... i could go on forever. the six major areas are dsp/comm, digital, analog, power, controls and computers.

     

    since you already have a math degree, EE is actually a natural step. my particular interests, btw, revolve around orthonormal bases for various reasons. my theses (MS) was on a subject regarding wavelets, an orthonormal basis alternative to the fourier series providing simultaneous time and frequency analysis capabilities (fourier is only frequency). the theory was advanced primarily by a woman named ingrid daubechies at rutgers, a mathemetician.

     

    my work is primarily detection theory (in a nutshell) for which reference #1 is Thomas Bayes, a statistician. his famous work "Essay towards solving a problem in the doctrine of chances" was published in 1764 (posthumously) and is the foundation for Bayesian statistics... my upcoming classwork (phd) includes complex variables and algebraic coding theory, both math classes and both semi-required (at my advisor's behest).

     

    if you want a smattering of theory that i live in, do a search on the following: Fourier, Laplace, Hertz, Marconi, Swerling, Central Limit Theorem, Bayes, Nyquist, Claude Shannon, Heaviside, Viterbi (qualcomm founder)... and on it goes.

     

    taks

     

     

    My brain hurts. :wacko:

     

    Mine doesn't. :p Engineering sounds pretty sweet, especially ceremics and materials engineering.

  9. Ahh this thread made me sad :) i'm so behind.... I was planning on a life like this then my brother killed himself and i've been doing nothing after HS.

    (i dont wanna blame it on him... its just been hard)

     

    I'm 21 and not really doing anything... do I still have a hope if I can get my act together? or have I waited and wasted to much time?

     

     

    I'm still waiting for a reason to keep going... I have no goals...  This makes me wish I did

     

    OK, so for the past few eyars, you've sort of done ntohing. That's a mistake. But sometimes, YOU have to make mistakes in life to learn things. The only time mistakes are bad is when you don't learn anything from them.

     

    So learn, "get your act together", and get into a degree! :)

  10. computer science is not software engineering is not science.

     

    computer science is mostly related to database and programming structures.  software engineering is a term created to describe the engineers that program micro-chips of some sort to solve engineering problems (normally comm or signal processing apps... networking and such included).  i.e. software engineers tend to be other types of engineers that use software solutions to solve their problems.  i have actually filled the role as a software engineer on many occasions and actually have degrees in electrical engineering (most software engineers i've worked with are electrical, btw).

     

    none of these is a true "science" in the strictest sense of the word.  science is more about discovering the secrets of our world whereas engineering tends to be more about making things work within our world.  i.e. engineering is considered an inexact science (if it works, don't dork with it).  computer science in particular seems to have a very odd moniker since it is even less "sciencey" than many other engineering disciplines... oh well.

     

    do what you like.  take a few classes for review only then decide.  i mention the comm/signal processing EE thing above since that is extremely math intensive and more closely related to higher level math than any other discipline i've encountered.  that and i'm a career EE working on a phd in comm/signal processing :)

     

    taks

     

    Thanks Taks. Electrical engineering sounds itneresting. But I guess for all engineering degrees I've got this picture of technical drawings, autocad, welding, and metalurgy.

     

    Time to take a closer look at engineering.

  11. Uhm. Need I mention I don't want a commerce degree? Or an engineering degree... or a law degree... or a med degree... or anything else non-science degree.

     

    Also, my primary major will be mathematics, so telling me things like "you're doing science - you're ****ed" is stupid, considering I won't listen.

     

    But anyway, the other majors I'm considering are physics and computer science, I've decided. Thanks for the input!

     

    Also, I don't live in America, so you can stop ranting about how I'll be in debt forever and such. That's certainly not the case for undergrads here when they leave uni, and nor is it the case for Ph.Ds. ;)

     

    And finally, screw money - have you ever heard of happiness? Like I'm going to do a job in a something I hate. Money doesn't drive me - love does; of science, of knowledge, of life.

  12. It depends on what interests you.  If a particular branch of science doesn't interest you, you'll never do as well as you might.

     

    If you love entomology, for example, a college cource designed around physics probably would be useless to you, despite how well you perform.  The most prolific and accomplished scientists are so because they have the passion, similar to what an artist has, for their work.

     

    Passion is something grown. Einstein didn't have a passion for theoretical physics when he was 1 years old. I need to know what something is, what it involves in order to have or develop a passion for it.

     

    I already have a passion for mathematics and I do plan to do a doctor of philosophy in it. However, as good as mathematics is, its real power tends to come out when it is coupled with another scientific discipline.

     

    I am very interested in a lot of the sciences, that's why I can't decide.

  13. I finish high school next year and will be doing a bachelor of science with a pure maths major. I'm interested in more than just maths, though, so was wondering what you guys find to be the most interesting science. I do a bit of programming, so I'm already sort of biased towards computer science (and cryptography and number theory catch my eye - comp sci would appear to be synergistic with maths), but psychology, neuroscience, astrophysics and bioinformatics catch my eye, too.

     

    Fact is, I know very little about any of these sciences (or rather, what undergraduate study of them involves) and thus welcome different opinions. Accounts from people with majors in a science would be most welcome.

     

    I'll be off now to curse about the fact that my computer is not 'beefy' enough to even get to the main menu screen in KotOR.

     

    Auf wiedersehen.

×
×
  • Create New...