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Fawlcon

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  1. Realize I am late to this discussion, but I do want to point out there is often a vast difference between co-op and multiplayer. In my circle of friends, we love co-op modes where teamwork can be used; and where experiences can be shared be gained. I was a Dungeon Master in High School in 1982 and in 1992 I was a Dungeon Master for a large group of men deployed in South Korea. We were all Married and instead of wasting our money on women and beer (ok beer once in a while), we would played DnD for 2-3 days straight on out time off. So I know a thing or two about RPGs. I also played all the BGs and expansions multiple times. Point is, Multi-player PvP stuff is best for Call of Duty and Battlefield, to me, PvP in Neverwinter, Wow, Diablo 3 etc. is lame, little to no skill required, who has played the longest, highest level with most powerful crap wins 99%. So any true RPG set in the warrior, paladin, mage, cleric DnD world adds no value by having it be a Ultima, WOW type MMO with PvP. BUT; the Co-op option in Baldur's Gate was incredible for its time and still part of the standard which ALL games like it will be measured. I still might get PE, but it is a case of wait and see. Had I read that it was also going to include BG co-op style play; I would have already drop the coin, and had about 4-5 of my family in friends in line to drop coin after me. (We would all need a copy to play together) I truly wish this game luck, and "after" it is up and running, I am likely to get it because it still looks like a wonderful game. I just wanted to give my two, very old and wise, cents to the powers that be.
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