Jump to content

Quillon

Members
  • Posts

    648
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Quillon

  1. Wonder if there'll be race choice if the game will be exclusively in FP; with position of camera being too low for orlan/dwarf and maybe too high for aumaua. Especially melee combat could be weird with a small player character 😛

     

    • Confused 1
  2. Parvati has two different writers; Chris L'Etoile and Kate Dollarhyde. I don't know who wrote what part of her content but am assuming Chris wrote the Edgewater part then Kate took over.

    With the info on Parvati's/her father's terminal and the conversation with her about it suggested that her quest was gonna be about her long lost mom, about reuniting them probably. Then we arrive at Groundbreaker; from this point on her mom is forgotten, never to be mentioned again and her asexual lesbian quest line starts.

    Make of this what you will :devil:

  3. Well, see it as you see fit. Its rather obvious to me, I might be wrong but I believe I'm not 😛

    No point in debating further, my only concern was/is:

    7 hours ago, Quillon said:

    The only "ideology" Leonard stated is that he doesn't support pushing political agendas in his games, if someone disagrees with it, it's a red flag from me, hope they won't have the chance to push their agendas, either aligning with my own views or not, in future Obs games.

    Hope its unfounded.

  4. 1 minute ago, uuuhhii said:

    of course the boss doesn't represent the collective view of their employees

    and the rest of the sentence are talking about personal ideology why would the intent means anything professional rather than personal?

    Because its used for the team working on the game. Because the statement made after the director's "ideology" for the game. 

  5. 12 minutes ago, uuuhhii said:

    how is saying that other devs have their own ideology that doesn't necessarily the exact same with the director means they are not intending to hold up the their director's vision?

    everyone have different ideology

    it was just stating the obvious

    have nothing to do with if the devs try to make the game exactly as director's vision or not

    Yeah it would have been stating the obvious if it was "a director's ideology does not represent the entire team or their views"(as Infinitron pointed out) or some other similar meaning word/s, but saying "intent" there suggests she and the team might have been intending something else than their director. 

    If it was out of the blue, stating the obvious, not at all connected to what Leonard's been saying to press, why would some of us take issue with it?

  6. 2 hours ago, Flouride said:

    No, they don't need to be 100% on the same page, that seems like impossible anyways as they are not robots. Directors have a vision where they want to take the game, then it is up to individuals to do their interpration of that vision.

    Hence the word "intent", they should be intending to uphold their leads' vision for the game, they might not be able to stay 100% true to that but they are paid to do what their positions requires. So saying "our intents differ" is absurd in this context.

  7. 3 hours ago, Flouride said:

    Basically what they are saying that they don't share Boyarsky's ideologies or his intent with those said ideologies.

    She and "the entire team" working on TOW should be obligated to share Tim & Leo's intent for the game no? Otherwise why appoint directors/vision holders for the game? 

    She can ofc have different political views etc. Everyone has.

    Unrelated to topic at hand: The only "ideology" Leonard stated is that he doesn't support pushing political agendas in his games, if someone disagrees with it, it's a red flag from me, hope they won't have the chance to push their agendas, either aligning with my own views or not, in future Obs games.

  8. 3 hours ago, kirottu said:

    Something being political can mean different things for different people. For some it means exploring political issues and for others it means pushing a political agenda. In the past Obsidian has done the exploring and not the agenda pushing and I don't think that's going to change.

     

    In this day and age its used exclusively for "pushing political agenda". I have struggled at first with what people meant when they say "political games"; telling to myself: "I like politics/power struggles in games, why is it a problem now?" etc. then I understood what they meant 😛  

    Anyway, should we think of TOW as a non-political agenda pushing game like Leonard says or should we expect agenda pushing here & there from various developers now? Since they may have intended anything, which could make Leonard a liar.

  9. Since they won't add an optional top-down rtwp gameplay, I'm not interested in pausing in first person view, slow-mo is a better option in this situation for fps game play or for me. 

     

    What I'm more curious to know is: since in Tactical Time Dilation shots can be snapped to individual body parts, will there be dismemberment? if there won't be dismemberment It would be a bit pointless to hit anywhere other than heads, at least for humanoid targets.

  10. I don't think there have been any large systematic changes. Some specific data is now in gamedata that wasn't, particularly the tables that define how many spellcasts spellcasting classes get.  Player voice sets also exist on their own individual gamedata objects instead of as a list on a single object, which made it difficult to have multiple voice set mods.

    Any chance for attack/ability animation speeds to be in gamedata in the future?

     

    Or speed slider's data if it ain't just time manipulation :p

  11. From what I've seen, it's not possible to partially change objects in the *.*bundle. If it is, then please inform me.

     

    I think it'd be cool if it was possible to only change single variables in objects. I made a mod to change the level cap, it only needs to change a single variable in global.gamedatabundle but I had to copy the whole GlobalGameSettings object which is 1200 lines just to change that one variable and that makes this change incompatible with any other mod that would change the GlobalGameSettings right?

     

    I only took the blocks of code(or whatever its called) that I edited within, I didn't need to copy the whole file to make it work. (I took the code related to recovery and reload that I wanted to edit; in the end mod file ended up 3411 lines(for 29 edits in it) but the original attacks.gamedatabundle file has 240252 lines). What didn't work was combining code from another original file with it, I had to make 2 separate mod files from 2 separate origins for 2 separate purposes :p

     

    Anyway, so what's changed with 1.1 related to modding? People's been saying that it would become easier somehow...

  12.  

    Imagine a real-time combat system (Not unlike the regular combat) where you fought the enemy ship using cannons, positioning, etc

     

    A real shame. That would have been a very unique feature done in a game like this. The current system just gets dull very, very quickly.

     

    What do you guys think they didn't go for a real-time ship combat system? I'd be interested to hear from some of the devs on this decision, too.

     

    No, I do NOT like "real time" combat systems.  Never have.  never will.   Games are much more enjoyable when they're something like turn based or at least very pausible.  I like being to THINK about what I'm doing, not win because I can out twitch a computer.

     

    This isn't to say that the system they used was great, but it's better than any RTS could ever be IMO.

     

     

    Dude, it's a secondary system for an RTwP game. f.i. if there were ship to ship combat in DivOS games, you'd expect it to be TB since the base game is so, vice versa for Pillars.(tho prolly you'd like pillars' main combat system to be TB too). Ideally they should have made it RTwP but as Josh said also; they'd have had to build another game into this game which was not doable.

  13. If you killed everyone, they can't get your ship ready with means your crew cannot join you. This is not a bug, just a stupid way of playing.  How do you expect to repair the boat if no one is alive?

     

    :D

     

    I don't expect anything. I already played the game "normally" twice, now I'm trying stuff to see how the game would respond. Anyway boat gets repaired anyway and becomes seaworthy, just the initial crew don't get on board for some reason, prolly a bug since they are not acting differently/not reacting to the fact I killed everyone, they are just sitting around the campfire.

  14. I murdered every named NPC except the crew in the first island, including governor Clario and Stormspeaker Ikawa, after being done with the dig site and returning to the beach to talk with the Stewardess and getting the ship off the beach only crew member available is that Riggy-something guy from the jail, and rest of the crew is still enjoying the campfire on the beach, no way to get recruited. 

  15.  

    I just did the VTC quest and avoid talking to Maia afterwards. She was on her spot on the deck last I saw her before Ukaizo :p

    Some people might not like the idea of ignoring Maia before reaching Ukaizo. And I have experience where Tekehu leave me no matter what after I killed the queen and he just send me a missive. 

     

     

    Thing is it was the last quest I did so it didn't matter to me whether she stays or not since I wasn't planning to take her to the last mission. In fact I should have killed her so she wouldn't f. up Port Maje post game :p 

  16. I'm looking at the "aidecisiontrees.aidecisiontreebundle" file, there are conditionals starting from 10 to 90 focus, should be easy to mod any of them to any number I think. Or adding one more. 

     

    Changed "80 to 90" to "150 to 170" but neither anything on the UI changed nor worked in gameplay with Serafen. More expert opinion needed :p 

    • Like 2
×
×
  • Create New...