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trdonja

Initiates
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Everything posted by trdonja

  1. Thanks, I would have never guessed that abilities improve with level, on top of the usual accuracy improvement. It's kind of interesting that ability improves the hit or shot itself, makes something like envenomed strike decent pick, against tough enemies.
  2. I need help understanding this, I can't figure it out. I was deciding what to pick when leveling Sagani from lvl 15 to 16 so I was testing how Improved Wounding shot works, using Eder as a target and far away from the rest of the party. The normal shot with Aedrin's Wrecker (superb) works as expected. LVL 15: Character sheet shows 96 acc, log shows 101, because of Marksman LVL 16: C sheet 99, log 104 So all good here. I don't understand the accuracy of Wounding shots and Envenomed strikes, though. I take improved WS when leveling up, but that's not the real issue. Wounding shot LVL 15: Log shows Acc 116, 12 higher than expected. I don't see anything in the description of the ability that would explain it. The additional effect then has 111 Acc listed, which I also don't understand (this one against fortitude) LVL 16: Log shows Acc 120 for main attack vs Def and 125 for additional effect vs fortitude (of 128). Envenomed strike: LVL 15: Log again shows Acc 116 and 111 for additional effect vs fortitude. LVL 16: Log shows Acc 120, same as for WS vs Deflection and 115 for additional effect vs Fortitude (this time Eder's Fort score was 108, not 128) So there's quite a few values I don't understand here. After every shot I always made sure that everyone was back at default, no special effects were active.
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