Jump to content

Zitchiock

Members
  • Posts

    68
  • Joined

  • Last visited

Posts posted by Zitchiock

  1. I haven't gone through all 18 pages of this thread, but I do like the more realistic direction being taken (or at least implied by the majority of the posters here).

     

    Growing up in New York City, I was lucky enough to enjoy the Metropolitan Museum of Art's fantastic arms and armor exhibit regularly. One particular coat of armor stood out as being truly princely looking. Such armor could make for a fantastic, high-end set (it is my understanding that this armor was used in jousting tournaments):

     

    q9pb.jpg

     

    Armor of George Clifford, Third Earl of Cumberland, ca. 1580–85 
    Made in the Royal Workshops 
    English (Greenwich) 
    Steel, etched, blued, and gilded 
    H. 69 1/2 in. (176.5 cm), Wt. 60 lb. (27.2 kg) 
    Munsey Fund, 1932 (32.130.6)

    Collection Areas: Arms and Armor

    • Like 1
  2. I hope, I allocate my money for the right purpose. ;)

     

    But I think, the gold backers are the students of the nineties - now in jobs with good earnings and with nice memories of old days of computer gaming and adequate pocket money to recall this memories.

    You are likely right on the -money- with this one. Unfortunately, I was a child of the nineties and have only just recently begun raking in the pocket money. But, I do have fond memories of Baldur's Gate (simpler times!). 

     

    Although I was unable to back at the gold level, I am very pleased to see that so many people have done so. As Garrick says, "Life is glorious." 

    • Like 1
  3. As for the comments about the cave being too shiny - I can certainly appreciate that concern. My hope is that the glow and brightness in that area is due to the crystals. Maybe they have some sort of magical glow to them, brightening the cave? It looks like they've got the dark/gloom side of things handled capably, based on the night time image of the town. This leads me to believe that the cave is intentionally bright. 

  4. From what I deduce, it seems PE is going to pay most tribute to Baldur's Gate & Icewind Dale.

     

    A sequel however (PE2), could perhaps introduce more industrialism into its setting, and not only continue the story from the original, but also evolve the world story (and pay tribute to Arcanum). In doing so, the list of games in current development (the current top-down/isometric cRPG) could look something like this:

     

    Links are to the Kickstarter projects, many of them are finished and all of them have reached their funding goals.

     

    High-Fantasy (& possibly Steampunk-ish?):

    - Project: Eternity = Baldur's Gate, Icewind Dale & Darklands Tribute (0 Seconds to Go)

    (- Project: Eternity 2 = Tribute to Arcanum whilst keeping the above)*

    - Divinity: Original Sin = Divine & Beyond Divinity Tribute (16 Days to Go)

    - Shroud of the Avatar = Ultima** (0 Seconds to Go)

     

    Science & Spiritual & Metaphysical:

    - Tides of Numenera = Planescape: Torment Tribute (0 Seconds to Go)

     

    Futuristic:

    - Shadowrun Returns = Shadowrun (SNES) Tribute & Sequel (0 Seconds to Go)

    - Wasteland 2 = Wasteland Tribute & Sequel (& old-school Fallout Tribute***?) (0 Seconds to Go)

     

    * Just a "wish" & vision & possibility

    Like swatting 3 flies with 1 hit: 

    1. PE sequel

    2. Arcanum tribute

    3.  progression of the Eternity world

     

    ** Does not look like it's going to be top-down (more like 3rd Person) but I felt like including it into the list~

     

    *** Honestly, I haven't followed the development progress of Wasteland 2 but what I can say is that I hope Fallout 4 (or the next one in the Fallout franchise) has options to move the camera into a top-down perspective with a Free Camera mode and a point+click system. A hybrid system, hopefully, something that allows both First Person and Top-Down (Something I feel that both New Vegas and Fallout 3 would have done nothing but benefit from doing). Dragon Age: Origins benefitted a ton by allowing you to have the "over the shoulder" perspective and allowing the player to zoom out (PC version).

     

    ^That paragraph has nothing to do with what I wanted to say: Wasteland 2 doesn't strike me as a Fallout-esque game from what I've seen on the pictures and the little I've read. It really looks like its own IP and that it has nothing to do with Fallout except that both are post-apocalyptic settings. That is intended as a compliment btw, Wasteland 2 looks awesome on its own. In my opinion: Wasteland is Wasteland. Fallout is Fallout.

     

    TL;DR: Ramblings. The point I wished to convey is that PE2 could introduce more steampunk & industrial elements based on time progression between PE1 and PE2.

     

    PE1 = Represents late 1500's (High or Late Middle Ages (Eternity Wikia); Technology in P:E)

    PE2 = Could represent the more Arcanum represented Era: 1760-1850's (Industrial Revolution (Wikipedia))

     

    Thanks for this post! I had no idea a new Divinity game was in development. That is great news. I really enjoyed the original games. Shroud of Avatar looks interesting too, as I missed the Ultima boat entirely. 

  5.  

    Since the problem is identifying unique party members in bulky armor, why not have the ones in bulky armor be identified the way soldiers were historically? Painted armor, insignia on their backplate and breastplate, tabards, battle-flags, distinctive helms, etc.

    Simple, effective, makes sense...

     

    I like it. There could be a system where, depending on what armor they're wearing, you could choose to, say, add custom-designed (think the emblem designing in Halo and the like; You can choose a symbol, background, and various colors) insignia to their armor, have them wear custom-colored tabards (possibly with aforementioned insignia on them), paint their armor...

     

    The question is, should this be a free process you can do on the fly, or will you need to go to specialty armor decoration shops to add stuff like this? The first is more convenient, but the second is more immersive and realistic.

    I think this is a very good idea. But, as I recall, the IE games didn't focus much on the character avatars in game -- the paper doll was more detailed and the portrait even more so. I liked having some ability to customize my characters (the two color options) and would like this to be expanded a bit. But, overall, this wouldn't be a sticking point for me.

  6. I like the idea of having an animal companion, even if its not one that has much backstory or ability in combat. In Syrim, I really enjoyed having a stray dog tag along with me. It was fun and seemed pretty realistic. If the animal is going to be effective in combat, it should probably be a bit tougher than a dog -- a wolf, maybe, or a mephit. Something reasonably intelligent, too.

×
×
  • Create New...